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  1. #1
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I think that Hildibrand - at the very least - proved that they're trying harder to create memorable quests and cutscenes.

    Hildibrand gives me hope about 2.0's story!
    (3)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AlaulaTheGreat View Post
    Okay, as a person who has played a couple of different MMOs, quest based leveling worked for them mainly because it was one storyline for the one class that you chose to level. However, we have an armory system, where you level multiple classes on one character and experience all the the story on the one character.

    Anyone see the problem yet?

    Lets say I'm a noob, just finished leveling my warrior 1-50 or where ever our new cap may end up being through quest. What if I decided to level Dragoon, would the quest restart on their own, or will I have used all my quest up for my second job.

    I like questing to gain experience, but I'd just like some comments if this will be the case.
    If we can think of this so quickly, and believe me it's been brought up before, I would imagine the dev team has already taken it into consideration. Also they never said it would be the only way to level. In a previous interview somewhere they just said that grinding on enemy camps simply wouldn't be the most efficient way to level. Still possible and viable, just not 100% the most efficient.
    (0)

  3. #3
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I am terrified of "quest-based leveling." To me, its the scariest and most worrisome phrase of all 2.0. I cannot stand quest-grinding. I much, much, rather monster grind in a party. In fact, I am worried in general of the idea of quests being primary means of exp over killing monsters.

    Be crushed if 2.0 comes out with nice new servers, etc, and is just a FF version of every other WoW clone out there. Please god no.
    (4)

  4. #4
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Gidonoidon_Sur View Post
    I am terrified of "quest-based leveling." To me, its the scariest and most worrisome phrase of all 2.0. I cannot stand quest-grinding. I much, much, rather monster grind in a party. In fact, I am worried in general of the idea of quests being primary means of exp over killing monsters.

    Be crushed if 2.0 comes out with nice new servers, etc, and is just a FF version of every other WoW clone out there. Please god no.
    I completely agree with you. Thankyou, I myself can not stand to level on quests, I dont want to level in an instanced dungeon either, I prefer open world grinding at a place I choose and when.
    (2)

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Open world leveling is so much more fun then quest grinding I detest quest leveling but I'll reserve judgement for when 2.0 is actually out I think they'll find a good balance between the two.
    (3)

  6. #6
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AlaulaTheGreat View Post
    Okay, as a person who has played a couple of different MMOs, quest based leveling worked for them mainly because it was one storyline for the one class that you chose to level. However, we have an armory system, where you level multiple classes on one character and experience all the the story on the one character.

    Anyone see the problem yet?

    Lets say I'm a noob, just finished leveling my warrior 1-50 or where ever our new cap may end up being through quest. What if I decided to level Dragoon, would the quest restart on their own, or will I have used all my quest up for my second job.

    I like questing to gain experience, but I'd just like some comments if this will be the case.
    repeatable quest will be the problem fixer. As they said at gamescom lv10 is when you'll start leves.




    Quote Originally Posted by Gidonoidon_Sur View Post
    I am terrified of "quest-based leveling." To me, its the scariest and most worrisome phrase of all 2.0. I cannot stand quest-grinding. I much, much, rather monster grind in a party. In fact, I am worried in general of the idea of quests being primary means of exp over killing monsters.

    Be crushed if 2.0 comes out with nice new servers, etc, and is just a FF version of every other WoW clone out there. Please god no.
    To many people with this phobia. I wonder how did people play final fantasy games in general. It is pretty much quest/adventuring oriented.

    FFXIV is an MMO but lets not forget it is also an RPG.
    (4)

  7. #7
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Why not balance all 3...story driven quest...trash quest...and mob grinding...that way we can pick how we choose to lvl.
    (1)

  8. #8
    Player
    Lum's Avatar
    Join Date
    Aug 2011
    Posts
    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Mob grinding for xp will be a thing of the past. It's a good thing trust me, get over it. Bring on the quests.
    (4)

  9. #9
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Allistar View Post
    Why not balance all 3...story driven quest...trash quest...and mob grinding...that way we can pick how we choose to lvl.
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6

    This, a thousand times this.

    We currently have a working dual system, where leves and mob grinding are about equal.

    Why shoot yourselves in the feet and revert to quests = best exp, like pre 1.18 changes?
    And before another person says to me "But the quests will be uber FF story and in depth, all of them" Get real.
    It's not logistically feasible for that many quests to contain that much content. It'll be "Bring me X bearbutts today pl0x xXxSephirothxXx"

    Why not leave it as it is: Players choice of "Kill X/Find X/etc..." quests, and mob-grinding till we aren't nooby little adventurers anymore, we will be Gentlemen Hero Investigators! And then give us an epic story to experience.
    (4)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Forerunner View Post
    Why shoot yourselves in the feet and revert to quests = best exp, like pre 1.18 changes?
    And before another person says to me "But the quests will be uber FF story and in depth, all of them" Get real.
    It's not logistically feasible for that many quests to contain that much content. It'll be "Bring me X bearbutts today pl0x xXxSephirothxXx"
    Kinda early and i'm leaving for work so I don't remember which interview exactly, but I think it was the one Reinheart recently translated.
    But Yoshida mentioned that 'Leves will be there for people that don't like to read text', paraphrased. Wild guess, the quests you oh so fear will be levequests, and sidequests will have more content and story, and actually compleiting the Main/New GC/Beastman questlines will have sufficient XP reward to incentivize playing them at proper level for faster levelling.
    (1)

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