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  1. #41
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Rokien View Post
    Idk why you would want me to quit?
    If you want me to be real really honest, it's so that we dont have to see sensationalist threads and the backlash that comes with it. If you want me to be funny, because everyone hates you! yayaya get on the hate train!
    (4)
    Last edited by MrKupo; 08-17-2012 at 04:21 PM. Reason: I don't actually hate you, I hate your threads, save for a few.

    When all else fails, Heck the Bed.

  2. #42
    Player
    EyCee's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Misa Refaeli
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Personally I'd like to see them change the character progression into a skill based progression, mixing it with FFXI's skill-up system with Bethesda's Elder Scrolls skill-based type of progression. I felt that's what the Armoury System should have been in the first place.
    (0)

  3. #43
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    They did not say only quests but also content driven, which means repeatable quest, which doesn't always means kill xxxx for xx times, could be for clearing dungeons so you get exp for killing stuff inside and clearing the dungeons etc.
    Exactly. In the current game, you can level all your jobs to 50 without participating in any story or doing any quests. I don't think they want this to be the same in ARR. They want people to see and understand the world they're playing in.
    (1)

  4. #44
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bobbygunz View Post
    Actually, Yoshi said that mob-grinding would not be viable, and that there would be quest-based progression (which would be the ideal way to level). And this thread is just a concern that quest-based progression doesn't make sense unless there's repeatable or self-directed content.
    He said "contend-based progression"

    And don't overlook this:
    Y: There are lots of contents to choose from so we have it set where the obtainable EXP isn’t good just by doing one. For those who want to gain EXP efficiently I think it’s best to do different stuff equally.
    So, doing only quests is not the best way.
    (1)
    Last edited by Felis; 08-17-2012 at 06:54 PM.

  5. #45
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Forerunner View Post
    Why shoot yourselves in the feet and revert to quests = best exp, like pre 1.18 changes?
    And before another person says to me "But the quests will be uber FF story and in depth, all of them" Get real.
    It's not logistically feasible for that many quests to contain that much content. It'll be "Bring me X bearbutts today pl0x xXxSephirothxXx"
    Kinda early and i'm leaving for work so I don't remember which interview exactly, but I think it was the one Reinheart recently translated.
    But Yoshida mentioned that 'Leves will be there for people that don't like to read text', paraphrased. Wild guess, the quests you oh so fear will be levequests, and sidequests will have more content and story, and actually compleiting the Main/New GC/Beastman questlines will have sufficient XP reward to incentivize playing them at proper level for faster levelling.
    (1)

  6. #46
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by bobbygunz View Post
    Actually, Yoshi said that mob-grinding would not be viable, and that there would be quest-based progression (which would be the ideal way to level). And this thread is just a concern that quest-based progression doesn't make sense unless there's repeatable or self-directed content.
    No, he said that it would not be the most optimal way. It will still be viable, it just may not be the most efficient. People who cannot stand quest leveling will still have the option to do other things if they so choose.
    (0)

  7. #47
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    I think Square Enix will need to update regularly. This game needs more than one lv1-50 content - it needs 8. The max level isn't 50, it's 400. And this isn't even counting the crafting and gathering.

    What I would like are 8 sets of lv1-50 story-lines. Perhaps doing one could unlock another? Or it's given at random for each lv1-50 until all 8 have been depleted. Perhaps there could be class-only storylines added in. Perhaps Square Enix could pull a RuneScape/The Secret World and add monthly questlines that cater to medium-level players and high-level players, each installment adding a new area or expanding on another.

    What I would like is for Square Enix to add another large-scale event like the 7th Umbral Era event. Make it a long-term 5-6 month main story that gives limited-edition rewards to the players who dedicated themselves to complete it. I like being one of the heroes of old who have defeated Nael van Darnus and saved everyone from Meteor. We need more things like that so that players can explain to newbies the events that happened before they came.

    Make events big so that players don't have to quest to have fun. Make a fair - decorate an entire city and have a parade like Nautilus from XIII. When the Golden Saucer comes out let them open with a bang! Grand opening party, discounts, GMs disguised as npc welcomers, receptionists, and tour guides, etc!
    (0)

  8. #48
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Most likely a lot of quests will be repeatable and will give you dungeon objectives also that reward EXP. I wouldn't worry about this. I am sure they are way ahead of you on that issue.
    (0)

  9. #49
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by yoshikwalla View Post
    I think Square Enix will need to update regularly. This game needs more than one lv1-50 content - it needs 8. The max level isn't 50, it's 400. And this isn't even counting the crafting and gathering.

    What I would like are 8 sets of lv1-50 story-lines. Perhaps doing one could unlock another? Or it's given at random for each lv1-50 until all 8 have been depleted. Perhaps there could be class-only storylines added in. Perhaps Square Enix could pull a RuneScape/The Secret World and add monthly questlines that cater to medium-level players and high-level players, each installment adding a new area or expanding on another.

    What I would like is for Square Enix to add another large-scale event like the 7th Umbral Era event. Make it a long-term 5-6 month main story that gives limited-edition rewards to the players who dedicated themselves to complete it. I like being one of the heroes of old who have defeated Nael van Darnus and saved everyone from Meteor. We need more things like that so that players can explain to newbies the events that happened before they came.

    Make events big so that players don't have to quest to have fun. Make a fair - decorate an entire city and have a parade like Nautilus from XIII. When the Golden Saucer comes out let them open with a bang! Grand opening party, discounts, GMs disguised as npc welcomers, receptionists, and tour guides, etc!
    Wont happen. That is the concern. They have not had enough time to build all those customized fun quests. Will be a bunch of go-fetch quests you repeat.
    (0)

  10. #50
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    man people really hate rokien. He's got an opinion just like everyone else. he's just a bit more...batshit crazy about them.

    anyway.

    It's been stated that there will be 3 main story arcs. and i have no doubts that eventually there will be more. you can easily balance between leves/trash quests, story arcs, and grinding to get 3 50s.

    all in all, i don't think getting every single class to 50 is for everyone. I personally like versatility, so i'd like to have one class in every role, and also level classes i enjoy at a more leisurely pace. at some point i'll have to pick a main class to gear/pimp out.

    right now I have WHM (support) BLM (ranged DD) MNK (Melee DD) and am working on WAR (Tank) so i can fulfill any role needed. I have yet to decide which class to focus on first, but i will primarily be gearing with GC equips, because they will be useful on multiple classes.

    It's really about how you want to play. They've made thread about rare rewards for solo content. they've said there will be 3 main story arcs. and they've said they will add in trash quests. open world grinding is also implied to be viable, just not the most effecient. if this is delivered, the game will be very versatile. there will be rewarding solo content. you can level at your own pace (grinds, trash quests, story quests) and the classes are being revamped, I assume to help further differentiate them and make them even more fun to play. there's nothing stopping us from exploring on our own. there will probably be XP rewards for this as well, if they are truly following the mmo standard. not to mention they are also revamping gathering/crafting to be more interactive and less boring. so really there should be something for everyone.

    so we can speculate all we want, but it's really up to the delivery at this point.
    (0)

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