As someone mentioned earlier in this thread, it was said to be content-driven, not just quests. Personally, I feel that this is a step in the right direction. There's a lot of lower level content that teaches you how to do higher level stuff: Lower level caravans to learn higher level ones, Sposhae to learn how beastmen strongholds work, Toto-rak to learn how dungeons work... if a player levels up by doing events, it means these events get use out of them, newbies get geared up with chest drops... heck, they even get to experience monster types they might not normally deal with and learn their tricks, such as Gnats whose Thunderstrike move is a lot like one of Nael Van Darnus' moves, or funguars that have a counterattack stance like kobolds do.

This system would help teach players how to actually PLAY the game, instead of having them sit in a PL party for a few hours before deciding they're ready for primals and Van Darnus.