Mob grinding for xp will be a thing of the past. It's a good thing trust me, get over it. Bring on the quests.
Mob grinding for xp will be a thing of the past. It's a good thing trust me, get over it. Bring on the quests.
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This, a thousand times this.
We currently have a working dual system, where leves and mob grinding are about equal.
Why shoot yourselves in the feet and revert to quests = best exp, like pre 1.18 changes?
And before another person says to me "But the quests will be uber FF story and in depth, all of them" Get real.
It's not logistically feasible for that many quests to contain that much content. It'll be "Bring me X bearbutts today pl0x xXxSephirothxXx"
Why not leave it as it is: Players choice of "Kill X/Find X/etc..." quests, and mob-grinding till we aren't nooby little adventurers anymore, we will be Gentlemen Hero Investigators! And then give us an epic story to experience.
Kinda early and i'm leaving for work so I don't remember which interview exactly, but I think it was the one Reinheart recently translated.Why shoot yourselves in the feet and revert to quests = best exp, like pre 1.18 changes?
And before another person says to me "But the quests will be uber FF story and in depth, all of them" Get real.
It's not logistically feasible for that many quests to contain that much content. It'll be "Bring me X bearbutts today pl0x xXxSephirothxXx"
But Yoshida mentioned that 'Leves will be there for people that don't like to read text', paraphrased. Wild guess, the quests you oh so fear will be levequests, and sidequests will have more content and story, and actually compleiting the Main/New GC/Beastman questlines will have sufficient XP reward to incentivize playing them at proper level for faster levelling.
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