Quote Originally Posted by Alice_Rivers View Post
MINE Roulette sounds cool but I think it would have to reward substantially more for enough people to play it to make it actually work.
Above was just for additional rewards proportionate to loss.

E.g., if, in going from the normal cap of i730 to i705 you (personally) and your party (on average) lost, say, 30% <(difference in primary stat)x(difference in secondary stat)>, then you'd have 30% more exp, tomes, etc. (including from the roulette bonus), and a 30% greater chance at a given drop per drop that'd normally appear. (2 chest -> 60% chance of a third chest; 5% chance of minion drop -> 6.5% chance of minion drop).

For dungeons, especially, given the time normally spent just sprinting between fights, this would make Minimum Item Level runs slightly more efficient than normal runs.