Not if they'd be carbon copies, my idea would be to make Summoner a highly randomized class where the payoff is in handling whatever the game tosses at you without the usual "I can know down to each GCD what I'll do when exactly for a specific fight", as everything else is a static choreographed pre-learned exercise (even Dancer, despite being proc-based).
This is something FFXIV lacks in general, procs and randomness. It's no wonder all classes feel boring and samey, as they only use a single out of the four basic design types for RPG-y classes (static rotation / proc-based / dynamic branching / resource-based)