Your second point just reads like typical gamer "FU, got mine" from people who want to feel special or for in-game achievements etc to be built around their personal goal. In FFXIV people also get things from the achievement vendor so removing some of the lower level achievements may reduce engagement which helps to retain newer players. You all need to remember that hurting new players reduces their desire to play when you are asking for things like this. These are things developers have to think about.
WoW's move to "Feats of Strength" is mostly viewed positively by people who want to say "I have an achievement you can't get". Most of these achievements being made "FoS" are because the content was removed from the game. That wasn't necessarily viewed as positive by the greater community. It's less content to do for alts, new players, etc. I'm sure people are currently okay with this, but I find the WoW community is way more focused on achievements now which doesn't appeal to me.
As for seasonal events? If you get an item from that event then I don't care if it's an achievement or not, but if you don't I think the achievement is good. Again, it sounds like you are wanting this system tailored to your circumstance and don't like that long time players are getting something you can't. That happens in every game and we can either be salty about it or even use it to learn about that period in the game, how people got the achievement, etc.
A big issue with WoW is the move to achievements and the focus of the community more on obtaining some achievement than actually interacting with other players. I will say some achievements in WoW do bring people together which is good, but some make people treat their fellow players poorly as well. Like trying to kill certain world bosses so they can retain their "unique achievement" for as long as possible (that happens in WoW). Having a few achievement hunters ruin the game for everyone isn't fun and can be a factor in why players leave a game.

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