Quote Originally Posted by AyahM View Post
An easy fix would be to add rng dependent playable instances. It doesn't have to be much, maybe dungeon key items spawn in different places every time, or, different monsters spawn to kill, or different HP of those monsters change so some times it seems harder. I don't think this would be so hard in comparison to alternative changes.

This is what some evergreen games do to keep players coming back.
Might be something that could be incorporated into seasonal events to make them worth doing again. But "costs."