Quote Originally Posted by Striker44 View Post
How do you "fix" the humans that make up the playerbase?
There are things that can be addressed by how the layout works, and some that don't.
The exploratory part of it for example, will only work the first weeks at release until people decide "the meta" and everybody that deviates will be screamed at in parties.
But introducing variations through different paths chosen at random by the system or having a more dynamic layout is definitely a solution. There can also be map based specific objectives with a little rng involved like the prisoners back in CLL, forcing players to actually explore what has to be explored for said objectives. If said objectives yield more rewards (tomes, xp, and loot) then people will try to go for them.