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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,341
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Getting abilities or power from duties has been brought up on the forums before and I can appreciate that some people prefer to chase power instead of mounts. Yoshi-P has even expressed that he understands people who chase power in video games. I think it obviously goes back to that they want to make the game work for the most casual of casual players.

    I think they could do it an alternative way by making it drop things that adjust playstyle or add optional utility and then make that utility or playstyle stronger as item levels grow.

    My guess is they won't do this though since they will likely just do something resembling Skill Trees and Talents, the Blue Mage system, the cross-class system or phantom jobs (which if you think about it is a good way to test what works before adjusting jobs).
    (3)

  2. #12
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,458
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RedLolly View Post
    As rad as some of those skill ideas are, the inevitable result would be having some of those skills become a requirement to do some such other content.

    "Can't join our static if you don't have PotD raise" even though it's a wholly different skillset to beat PotD than it is to beat a savage raid.

    That's actually why most of the rewards in the most difficult content is purely cosmetic. It's much healthier for the game and community to do that.
    Basically this. I've played many of the same MMOs OP has along with some not mentioned, and it's far more healthy for the game and community if the gear you get from hardcore content doesn't lead to the same massive gear gap that existed in a lot of those older MMOs. And those now-optional pieces of content would become requirements to even attempt other content where those skills were deemed valuable.
    (2)

  3. #13
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Basically this. I've played many of the same MMOs OP has along with some not mentioned, and it's far more healthy for the game and community if the gear you get from hardcore content doesn't lead to the same massive gear gap that existed in a lot of those older MMOs. And those now-optional pieces of content would become requirements to even attempt other content where those skills were deemed valuable.
    Depending how you play your game. FF14 made MSQ simple with a minimal Item level. I think people forget that a lot and FF14 can have a little bit of unlocks and game changers that can help. Not necessarily needed but good to have, It would not make it unhealthy to add something new and a root from the MMO genre itself but encourage to go and unlock abilities that can help a player who is learning about MMO's and not only that but it also gives the raider a chance to help others who are interested in unlocking new abilities that can help the player.
    (1)

  4. #14
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Getting abilities or power from duties has been brought up on the forums before and I can appreciate that some people prefer to chase power instead of mounts. Yoshi-P has even expressed that he understands people who chase power in video games. I think it obviously goes back to that they want to make the game work for the most casual of casual players.

    I think they could do it an alternative way by making it drop things that adjust playstyle or add optional utility and then make that utility or playstyle stronger as item levels grow.

    My guess is they won't do this though since they will likely just do something resembling Skill Trees and Talents, the Blue Mage system, the cross-class system or phantom jobs (which if you think about it is a good way to test what works before adjusting jobs).
    Yeah, mounts and minions are not my cup of tea of game changing experience. I want to see my characters having abilities that can help and change the game and to encourage those to unlock new abilities that can help those who want to try to do challenging content.

    Occult crescent is a good example of this as well. I have enjoyed the content as it brought back more some MMO aspects that makes MMOs fun to play.
    (2)

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,458
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Painx View Post
    Depending how you play your game. FF14 made MSQ simple with a minimal Item level. I think people forget that a lot and FF14 can have a little bit of unlocks and game changers that can help. Not necessarily needed but good to have, It would not make it unhealthy to add something new and a root from the MMO genre itself but encourage to go and unlock abilities that can help a player who is learning about MMO's and not only that but it also gives the raider a chance to help others who are interested in unlocking new abilities that can help the player.
    It would make things very unhealthy because these optional abilities wouldn't stay optional if they were in any way useful. Players would have no choice but to do content they may or may not enjoy just to do the content they did enjoy if those abilities were useful there. Because if they didn't have those abilities, they would be excluded on the shallow end and harassed and insulted in game on the deeper end. This happened back when we had cross-class skills where the useful skills were deemed required.

    And it would also make things unhealthy if we allowed Savage or Ultimate rewards to trivialize the casual content by being far higher in effectiveness than anything that could be obtained through casual content. We already have enough people who complain that casual content doesn't challenge them enough. We don't need to make that problem worse.
    (1)

  6. #16
    Player
    Uzua's Avatar
    Join Date
    Jul 2021
    Posts
    4
    Character
    Metzli Uxul
    World
    Seraph
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TaleraRistain View Post
    It would make things very unhealthy because these optional abilities wouldn't stay optional if they were in any way useful. Players would have no choice but to do content they may or may not enjoy just to do the content they did enjoy if those abilities were useful there. Because if they didn't have those abilities, they would be excluded on the shallow end and harassed and insulted in game on the deeper end. This happened back when we had cross-class skills where the useful skills were deemed required.

    And it would also make things unhealthy if we allowed Savage or Ultimate rewards to trivialize the casual content by being far higher in effectiveness than anything that could be obtained through casual content. We already have enough people who complain that casual content doesn't challenge them enough. We don't need to make that problem worse.
    Not really, FF14 has different type of gamers that just do MSQ and leave and for raiders this will be good to do more older content to have this kind of unlocks to help. I know why people like yourself think this is bad because you havent experience the MMO side of things like I have, but we already have this toxicity in the game right now and before we still have it. This has not changed since 2.0 but your opinion is respected but I highly disagree.

    This will make the game more intresting and make the game even more healthier to try get these unlocks to set goals on players who would love to challenge themselves in getting these things.

    The harrasing and insulting has always been going on forever since MMOs existed, this has never changed even if they did added these unlocks, it wouldn't change.
    (3)

  7. #17
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    It would make things very unhealthy because these optional abilities wouldn't stay optional if they were in any way useful. Players would have no choice but to do content they may or may not enjoy just to do the content they did enjoy if those abilities were useful there. Because if they didn't have those abilities, they would be excluded on the shallow end and harassed and insulted in game on the deeper end. This happened back when we had cross-class skills where the useful skills were deemed required.

    And it would also make things unhealthy if we allowed Savage or Ultimate rewards to trivialize the casual content by being far higher in effectiveness than anything that could be obtained through casual content. We already have enough people who complain that casual content doesn't challenge them enough. We don't need to make that problem worse.
    The game is already in very unhealthy spot. I think this has a lot to do with a personal issues of others getting ahead or being excluded because of the lack of having things that others dont have.

    Like I mentioned this is just an idea. FF14 needs new formulas to spice things up and it is possible since Ive seen those changes overtime since 1.0 and now and even the mobile.
    (2)

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