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  1. #1
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Yeah, I can understand that, but it encourages people to try older content. You can see it in 2 ways as encouragement or discouragement of course is not necessarily needed but it can help in practice raids or getting close to beating the savage raid. people save those abilities as a last resort.
    (4)

  2. #2
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    1,071
    Character
    Lorna Bortz
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Painx View Post
    Yeah, I can understand that, but it encourages people to try older content. You can see it in 2 ways as encouragement or discouragement of course is not necessarily needed but it can help in practice raids or getting close to beating the savage raid. people save those abilities as a last resort.
    But people already specifically play Summoner and Red Mage exclusively for their raises in prog. Both jobs are balanced around the fact they have valuable support.

    If we gave that stuff to Warrior, an already sustain and support overloaded tank, it could kill all other jobs. It's already notoriously hard to kill a competent Warrior in most content.

    As for housing buffs; those exist already.
    (1)

  3. #3
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RedLolly View Post
    But people already specifically play Summoner and Red Mage exclusively for their raises in prog. Both jobs are balanced around the fact they have valuable support.

    If we gave that stuff to Warrior, an already sustain and support overloaded tank, it could kill all other jobs. It's already notoriously hard to kill a competent Warrior in most content.

    As for housing buffs; those exist already.
    Like I mention the reraise will have to have a long cool down, people can use it or save it, once you used the cool down will take hours to return. Game changers are not for 1 specific job or enhance their job class, it is to help like a training wheel for a new raider, or it can help others in a simple mistake. right now the jobs lack diversity and feel pretty much the same when you play them. (this is just my opinion on playing all the jobs)
    And for housing buffs, I'm not talking about the food or the FC buffs, I need to specify what I mean is the enhancements of stats, STR,DEX,VIT etc etc or EXP boost aside from the FC buffs or food, Furniture in FF11 gave us stat boost enhancing our stats or boost exp or longer duration of food and even increase drop rates on killing certain monsters.

    mind you these buffs are all at the same time. Not just a couple of buffs or food buffs.
    (3)
    Last edited by Painx; 07-19-2025 at 06:48 AM.

  4. #4
    Player
    Hadassah's Avatar
    Join Date
    Jul 2021
    Posts
    1
    Character
    Julito Gonzalito
    World
    Brynhildr
    Main Class
    Summoner Lv 83
    Quote Originally Posted by Painx View Post
    Hello! I want to give Devs and Yoshi P some ideas in something unique and explain the best I can with some examples of my explanation.
    I know many gamers want to try raiding or try something new and having some investment in our characters.

    I want to see if possible if we can a use of old content and unlocking new abilities that give us game changers.

    For example, Palace of the dead. "PoTD" Clearing the deep dungeon we get mounts and a titles, but I want something beyond that. Unlock a new ability to reraise anywhere at any time and have a limit of 2 reraises and a long cool down of 2 or 3 hours to reuse it. That way healers or any caster that can raise don't feel useless.

    Another example is Heaven on high deep dungeons unlocking another ability with a large cool down that can reset all cool downs that are long or give us a fully charge 1 LB line and that cool down can be once every 24 hours. Remember guys this is just an "idea"


    I have a ton of things I have been holding off and I just want to share my ideas without with the devs and Yoshi P and the gamers. The reason I don's post much because of too many negativities by others who think they know better than you.

    I have been a veteran since 1.0 and FF11 Veteran since the PS2 launch. I also experience older MMOs like Ultima Online, Dark age of Camelot, EQ, rune scape and World of Warcraft. But my favorite has always been FF11.

    I'm mostly on FF11 forums very rarely here but last time I suggested I was bombarded by negative vibe so I deleted the post and just gave up suggesting.

    And before people complain that I want the game easier, no that's not the point, but to bring in hard content.

    I'm so down for that but don't cheat if you want harder content, because that defeats the purpose of harder challenging content.


    I have a ton to share but for now I'm giving just some of ideas and the best I can explain.

    There is another thing I would like for Ultimate weapons having more purpose in newer content, not to just look pretty but unlocking a new Weapon skill a 4th step combo added instead of 3 step combo and has some perks for having it, Same for the mages and healers a new magic ability or cure that has some perks. Maybe some minus Damage taken or more cure potency or DoT and yes you can replace your new weapon skill and spells for other weapon skills and spells you have unlocked by having that ultimate weapon and of course some may help more in different types of raids. It gives us more variety in jobs classes as well.

    Well anyways, I hope to share more of my experience with MMO's and suggest more ideas that may interest the gamers to try out endgame content and for me If I had more of that it will encourage me back into raiding again.

    I stop raiding on Endwalker since I felt like I was wasting my time with gearing and mounts, titles and glam just don't give me a purpose to raid, it gave me a hollow feeling.
    I would love to see this happen in game!
    (3)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,660
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Getting abilities or power from duties has been brought up on the forums before and I can appreciate that some people prefer to chase power instead of mounts. Yoshi-P has even expressed that he understands people who chase power in video games. I think it obviously goes back to that they want to make the game work for the most casual of casual players.

    I think they could do it an alternative way by making it drop things that adjust playstyle or add optional utility and then make that utility or playstyle stronger as item levels grow.

    My guess is they won't do this though since they will likely just do something resembling Skill Trees and Talents, the Blue Mage system, the cross-class system or phantom jobs (which if you think about it is a good way to test what works before adjusting jobs).
    (3)

  6. #6
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Getting abilities or power from duties has been brought up on the forums before and I can appreciate that some people prefer to chase power instead of mounts. Yoshi-P has even expressed that he understands people who chase power in video games. I think it obviously goes back to that they want to make the game work for the most casual of casual players.

    I think they could do it an alternative way by making it drop things that adjust playstyle or add optional utility and then make that utility or playstyle stronger as item levels grow.

    My guess is they won't do this though since they will likely just do something resembling Skill Trees and Talents, the Blue Mage system, the cross-class system or phantom jobs (which if you think about it is a good way to test what works before adjusting jobs).
    Yeah, mounts and minions are not my cup of tea of game changing experience. I want to see my characters having abilities that can help and change the game and to encourage those to unlock new abilities that can help those who want to try to do challenging content.

    Occult crescent is a good example of this as well. I have enjoyed the content as it brought back more some MMO aspects that makes MMOs fun to play.
    (2)

  7. #7
    Player
    Uzua's Avatar
    Join Date
    Jul 2021
    Posts
    4
    Character
    Metzli Uxul
    World
    Seraph
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TaleraRistain View Post
    It would make things very unhealthy because these optional abilities wouldn't stay optional if they were in any way useful. Players would have no choice but to do content they may or may not enjoy just to do the content they did enjoy if those abilities were useful there. Because if they didn't have those abilities, they would be excluded on the shallow end and harassed and insulted in game on the deeper end. This happened back when we had cross-class skills where the useful skills were deemed required.

    And it would also make things unhealthy if we allowed Savage or Ultimate rewards to trivialize the casual content by being far higher in effectiveness than anything that could be obtained through casual content. We already have enough people who complain that casual content doesn't challenge them enough. We don't need to make that problem worse.
    Not really, FF14 has different type of gamers that just do MSQ and leave and for raiders this will be good to do more older content to have this kind of unlocks to help. I know why people like yourself think this is bad because you havent experience the MMO side of things like I have, but we already have this toxicity in the game right now and before we still have it. This has not changed since 2.0 but your opinion is respected but I highly disagree.

    This will make the game more intresting and make the game even more healthier to try get these unlocks to set goals on players who would love to challenge themselves in getting these things.

    The harrasing and insulting has always been going on forever since MMOs existed, this has never changed even if they did added these unlocks, it wouldn't change.
    (3)

  8. #8
    Player
    Painx's Avatar
    Join Date
    Sep 2019
    Location
    Houston, TX.
    Posts
    29
    Character
    Zyo Uxul
    World
    Seraph
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    It would make things very unhealthy because these optional abilities wouldn't stay optional if they were in any way useful. Players would have no choice but to do content they may or may not enjoy just to do the content they did enjoy if those abilities were useful there. Because if they didn't have those abilities, they would be excluded on the shallow end and harassed and insulted in game on the deeper end. This happened back when we had cross-class skills where the useful skills were deemed required.

    And it would also make things unhealthy if we allowed Savage or Ultimate rewards to trivialize the casual content by being far higher in effectiveness than anything that could be obtained through casual content. We already have enough people who complain that casual content doesn't challenge them enough. We don't need to make that problem worse.
    The game is already in very unhealthy spot. I think this has a lot to do with a personal issues of others getting ahead or being excluded because of the lack of having things that others dont have.

    Like I mentioned this is just an idea. FF14 needs new formulas to spice things up and it is possible since Ive seen those changes overtime since 1.0 and now and even the mobile.
    (2)

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