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  1. #31
    Player
    MetaBoi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    30
    Character
    Meta Boi
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alahard View Post
    The issue is the dev team has no idea how to do the carrot in any form of content.

    ...

    COD -> here, lets drop a raid on Christmas, with raid gear that is usable for 2 months?????
    Highly agree, one thing they can do is just... let us upgrade non raid related gear so we have more of it. COD +1 gear, 760 ilvl, same substat spread. As the expansion goes on your ability to choose between different sets (be it casual or raider) doesn't increase. Just by allowing us to upgrade the previous gear would lead some people to run older content so that they can get slightly better BiS for their reclears or something. Or that players who don't raid get to choose between two or three sets at the end of the expansion (all 3 tomestone gear).
    (0)

  2. 07-19-2025 02:32 AM

  3. #32
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    412
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    The issue is literally everyone who cares enough to use the official forum falls into the "hardcore" category, in spite of many of us not being high end raiders.

    Honestly, I agree that the game seems to favor the players that want killer grinds or difficult content. We used to get a lot more side story stuff in the patches, not just Hildibrand. I wonder if maybe the time that went into minigames and side-quests is what is now put into the limited jobs.

    Also, I feel the devs are forgetting that hardcore players usually do casual content, but the reverse isn't true.
    (2)

  4. #33
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    192
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RedLolly View Post
    The issue is literally everyone who cares enough to use the official forum falls into the "hardcore" category, in spite of many of us not being high end raiders.

    Honestly, I agree that the game seems to favor the players that want killer grinds or difficult content. We used to get a lot more side story stuff in the patches, not just Hildibrand. I wonder if maybe the time that went into minigames and side-quests is what is now put into the limited jobs.

    Also, I feel the devs are forgetting that hardcore players usually do casual content, but the reverse isn't true.
    Calling everything a "casual" player refuses to do "hardcore" is reductive. It's a race to the bottom mentality.
    (2)

  5. #34
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    412
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bryson View Post
    Calling everything a "casual" player refuses to do "hardcore" is reductive. It's a race to the bottom mentality.
    You're right. I'm coming the argument on the perceived lack of midcore content, since it FEELS like there isn't much combat content that helps a player transition from story dungeons to proper raiding. It's either easy casual or hard core difficult, amd right now there feels like too little "easy" stuff.

    IMO, anyone that can make their way through DT's story dungeons and trials is pretty primed since the devs kinda went off on those fights. It was great! But we all saw how it blindsided some people, even with NPCs to fall back on. In which case it's a labelling problem.
    (1)

  6. #35
    Player
    savarna's Avatar
    Join Date
    Jul 2011
    Posts
    41
    Character
    Velda Vanberg
    World
    Gilgamesh
    Main Class
    Pugilist Lv 29
    Quote Originally Posted by AntoniusQuil View Post
    I feel like this patch season has just not enough causal combat content. So far we got just normal versions of raids and trials (plus one alliance raid so far).

    Occult crescent was supposed to be this casual combat content. But after Bozja which had some really good casual content like Castrum, Delubrum (which is still my favourite raid in the game) and Dalariada. This time for some reason we got savage only Forked Tower which provides no casual content, leaving the casuals in occult crescent only with encounters, fates and grinding regular mobs, so much less than in case of Bozja.

    It’s getting kinda annoying that it seems like the part of the dev team responsible for combat content cares only about savage part of the player base.
    I hope you’re joking, because a lot of players actually feel pretty divided and see things quite differently from what you posted. No offense, but the way the game is right now mostly caters to casual players, and that’s become a problem for many of us. Personally, what bothers me more is the repetitive, almost drunk like predictability of the content cycles with very small innovation other than aesthetics.
    (1)

  7. #36
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DBriggs304 View Post
    We need more content, period. More involvement in the world that makes the world meaningful. FF14 has the deadest world of any MMO i've played. They are focused entirely too much on the story now. We have spent way too much time in cutscenes this expansion instead of in the world doing things.
    Most rational take ever. Thank you!
    (1)

  8. #37
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    287
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    i think we just need to stop with the whole "us vs them" argument an just agree that generally there is no appealing content that caters to both sides to sustain us longterm an the stuff we do get is the same spilt just with different colors of paint not very exciting when you know how everything works or functions all the time is it?
    as for rewards on this point i think that rewards have heavily favored more too those on the high difficulty spectrum where as the more light-hearted less difficult stuff leaves casuals grinding for what seems hours on end for little returns to justify even going for it in the first place.
    as for rewards being meaningful in some way you're kinda cutting corners here they already give us weapons to build up every expansion which sometimes includes relic/artifact gear as well, you get tokens from savage for upgraded raid gear which is also dyeable btw why they remove the dye from casuals version is beyond me an also kinda ruins the reason for casuals to even want to run the raid to begin with that coupled with the savage including a mount for the last fight but yet casuals get a stuffed toy and music sheet whoopie!! lmao when in reality the mount should be earned from a weekly token as well but yet when they do 24 man raids their is no bias at all for rewards everyone gets the same things hypocritical much dontcha think? lol
    but point being they give us what people ask for for rewards but in different types of content i'd argue its the rate of which they are obtained which is the major problem an that needs to change it should not in any capacity or form take an entire month(s) just to get one drop of something that's ludicrous an insane an no it doesnt add to replay value it diminishes it an demotivates not saying at all something should be for "free" but it should not take nearly as long as it does to obtain something. an thats what i believe is the part of the arguement is that those who want challenge want alternatives to gear up their alternate jobs and casuals just want the same kind of rewards that those difficult encounters reward without feeling like they are being forced to funnel into savage, ultimate, unreal, chaotic etc.
    (2)

  9. #38
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    287
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    i would also like to just say too that while the casual friendly gameplay is numerous an plenty often times the developers abandon them an don't try to polish or improve them unlike where the harder challenging stuff seems to get most of the love, care, and attention. this is why the resentment begins to appear cause the developers are really kinda creating that animosity by not showing that same level of care that they do for the hardest content to the more casual friendly content etc.
    (3)

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