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  1. #1
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    So I figured I'd ask Gemini to summarize the OP just to make it easier to get through and this was her response...

    This is a detailed critique of Final Fantasy XIV from a veteran player who feels the game is in decline. The author argues that the quantity and quality of content have decreased over the years, while long-standing issues remain unaddressed.

    Here's a summary of the main points:

    Content and Design
    • Less Content, Slower Pace:
      The author compares an old patch (2.2) to a hypothetical future one (7.2), concluding that the game used to deliver significantly more content in a shorter amount of time.
    • Formulaic Dungeons:
      Modern dungeons are criticized for being boring, linear corridors with a predictable "wall-to-wall pull" structure, unlike older dungeons that had more variety, puzzles, and branching paths.
    • Empty Overworlds:
      The world maps feel lifeless and empty after the main story is complete and flying is unlocked. The author suggests mixing in smaller, no-fly zones to encourage exploration.

    Systemic and Technical Issues
    • Poor New Player Experience:
      The game is not fun for new players due to extremely slow and boring ability progression at low levels and confusing systems for unlocking basic features.
    • Abandoned Systems:
      Many features like Free Companies, Grand Companies, housing, Chocobo Companions, and in-game marriage have been neglected for years and feel outdated or irrelevant.
    • Technical Debt:
      The author is tired of the "spaghetti code" excuse for the game's technical problems, such as clunky inventory and glamour systems, a slow market board, and poor netcode. The upcoming FF14 Mobile version is frequently cited as proof that these issues can be fixed.
    Narrative and Community
    • Storytelling Flaws:
      The Dawntrail expansion's story is criticized for its poor pacing, predictable plot, and making the player character a passive observer. The narrative is accused of over-explaining everything, leaving no room for discovery.
    • Difficulty and Communication:
      The author notes a sharp divide between casual and hardcore players, with no smooth difficulty curve to help players improve. They also call for better communication and a clearer roadmap from the developers to address community fears about the game's future.
    Ultimately, the author expresses a deep love for the game and a desire for it to succeed. The piece is a passionate plea for the developers and Square Enix to take risks, overhaul outdated systems, and listen to player feedback to prevent the game's potential from being wasted.
    (0)
    Quote Originally Posted by Zanfire View Post
    The thing is 1.0 where it ended was headed in a great direction imo....

  2. #2
    Player
    RoyLucaria's Avatar
    Join Date
    Jun 2024
    Posts
    19
    Character
    Roy Lucaria
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    I do love how it said that 7.2 is Hypothetical
    Pretty sure we are in 7.2 and 7.3 is coming up.
    (0)