So I figured I'd ask Gemini to summarize the OP just to make it easier to get through and this was her response...
This is a detailed critique of Final Fantasy XIV from a veteran player who feels the game is in decline. The author argues that the quantity and quality of content have decreased over the years, while long-standing issues remain unaddressed.
Here's a summary of the main points:
Content and Design
- Less Content, Slower Pace:
The author compares an old patch (2.2) to a hypothetical future one (7.2), concluding that the game used to deliver significantly more content in a shorter amount of time.- Formulaic Dungeons:
Modern dungeons are criticized for being boring, linear corridors with a predictable "wall-to-wall pull" structure, unlike older dungeons that had more variety, puzzles, and branching paths.- Empty Overworlds:
The world maps feel lifeless and empty after the main story is complete and flying is unlocked. The author suggests mixing in smaller, no-fly zones to encourage exploration.
Systemic and Technical IssuesNarrative and Community
- Poor New Player Experience:
The game is not fun for new players due to extremely slow and boring ability progression at low levels and confusing systems for unlocking basic features.- Abandoned Systems:
Many features like Free Companies, Grand Companies, housing, Chocobo Companions, and in-game marriage have been neglected for years and feel outdated or irrelevant.- Technical Debt:
The author is tired of the "spaghetti code" excuse for the game's technical problems, such as clunky inventory and glamour systems, a slow market board, and poor netcode. The upcoming FF14 Mobile version is frequently cited as proof that these issues can be fixed.Ultimately, the author expresses a deep love for the game and a desire for it to succeed. The piece is a passionate plea for the developers and Square Enix to take risks, overhaul outdated systems, and listen to player feedback to prevent the game's potential from being wasted.
- Storytelling Flaws:
The Dawntrail expansion's story is criticized for its poor pacing, predictable plot, and making the player character a passive observer. The narrative is accused of over-explaining everything, leaving no room for discovery.- Difficulty and Communication:
The author notes a sharp divide between casual and hardcore players, with no smooth difficulty curve to help players improve. They also call for better communication and a clearer roadmap from the developers to address community fears about the game's future.


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