The pacing and predictability of this formulaic content cycle is getting so mind numbing that it’s just not fun anymore. At this rate, the only thing 'Ultimate' about this expansion is how fast people are logging out after patch day.
The pacing and predictability of this formulaic content cycle is getting so mind numbing that it’s just not fun anymore. At this rate, the only thing 'Ultimate' about this expansion is how fast people are logging out after patch day.
Where is the official post stating it's on its death bed?
making an roi isn't a deathbed.
giga casuals and msq andies will keep ffxiv afloat for eternity
hundreds of thousands of active players, most of which are casuals
Just unsub, Wuk Lamat isn't that bad. Actually you're wrong because chaotic is what it is, chaotic. Considering it's reception was excellent and clear rates were as-expected, this is just baiting at this point. If a tank doesn't stun, swap on-time, or dies to adds, that can snowball too. It's not just towers. That's just pinning the most apparent thing. Savage-like mechanics requires gates. Not push a button to clear mentality.
Game isn't on the death bed, but they are at a point in the game's life cycle where doing the same stuff for years by 7.0 isn't enough. Plus taking out an ultimate just kind of means the savage clears are moot, you play for 8 weeks to get everyone their stuff and mounts, all for gear that makes clears quicker and nothing else or play color logs.
Plus a different grind for gear in OC. Never mind the relic weapons don't do any boost in there like Eureka. People get tired of treadmills that don't have long-term satisfaction.
"[Insert MMO] is dead" is pretty much what all MMO players yell every 2-3 years regardless of game. It's gotten kind of stale and repetitive.
Merging servers would require the high-wire act of merging housing wards, and that would prolly entail digging into too much spaghetti code![]()
Non-raiders certainly dominate the player base numerically. And they are leaving, tired of subsidizing the content of others.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Wait, what?Just unsub, Wuk Lamat isn't that bad. Actually you're wrong because chaotic is what it is, chaotic. Considering it's reception was excellent and clear rates were as-expected, this is just baiting at this point. If a tank doesn't stun, swap on-time, or dies to adds, that can snowball too. It's not just towers. That's just pinning the most apparent thing. Savage-like mechanics requires gates. Not push a button to clear mentality.
Game isn't on the death bed, but they are at a point in the game's life cycle where doing the same stuff for years by 7.0 isn't enough. Plus taking out an ultimate just kind of means the savage clears are moot, you play for 8 weeks to get everyone their stuff and mounts, all for gear that makes clears quicker and nothing else or play color logs.
Plus a different grind for gear in OC. Never mind the relic weapons don't do any boost in there like Eureka. People get tired of treadmills that don't have long-term satisfaction.
It's possible I wasn't paying much attention since it wasn't content for me, but r/ffxiv and r/ffxivdiscussion were both dominated by raiders whining that CAR was absolute shit.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
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