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  1. #1
    Player
    AstreMcClain's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    29
    Character
    Batto Mcclain
    World
    Famfrit
    Main Class
    Bard Lv 100

    Please Up Drop Rates of Demi-Atma.

    Look, I like Grinding as much as the next guy, but YOU KNOW HOW BAD ATMA'S WERE- SE, You made the Cutscene (That I skipped because I am SO done with Open World Exploration Content- Seriously, please stop tying the relic to it in the slightest.) I thought about uninstalling the game when I heard Occult had De-Leveling AND Was going to have the relic tied to it.

    Seriously, I've been playing other games because I'd rather see progress then go a WHOLE WEEK and only get ONE ATMA. A Lot of people can't no life this game even though a certain crowd seems to think they can. I don't mind OWE Content existing but it's not content for me and I don't want the relic to even step foot Into OWE content like Crescent.

    I don't like games where I don't feel like I'm Progressing. Yes I am casual, but I'm not a No Lifer. SE, Increase the Drop Rate. We wanted Fates and Books in modern times- Not the drop rates that were okay in 2013/14. There's a Huge difference.

    Please increase the Drop Rate to be (like) a 1 In 5 Chance instead of a Low percentile. This is torture. I think everyone can agree that we don't want an 8/12% chance for them to drop.

    And FYI Yes, I HAVE been trying to even do Occult, but the enemies are just too damage spongey (Again calling back to progression) I can't even get out of Knowledge Lv 1 Yet because they don't give normal EXP/DMG rates compared to outside. It's just overall frustrating for me. I am currently KLv2. I would rather Nuke Enemies that put up with a giant cat can take out a portion of my HP while I scrape a millimeter off it's health. Like I said, if you like This, cool- treat yourself to it, but I would much rather it be detached from relics. Not saying it CAN'T have rewards for that carrot on a stick, but I've seen other posts get tired of OWE content for relic content as well with even people agreeing with me that they liked how easy the Manderville weapons were.

    Increasing Drop Rate Sooner than later so that it was less of a grind (Like Manderville Weapons were) would be ideal. I think a lot of the reason people didn't like the Manderville weapons was because there was NO grind, but now there TOO MUCH Grind.
    (0)

  2. #2
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Aurum Hell
    Posts
    67
    Character
    Cordelia Crow
    World
    Phantom
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AstreMcClain View Post
    And FYI Yes, I HAVE been trying to even do Occult, but the enemies are just too damage spongey (Again calling back to progression) I can't even get out of Knowledge Lv 1 Yet because they don't give normal EXP/DMG rates compared to outside. It's just overall frustrating for me. I am currently KLv2.

    Genuinely wondering, how are you getting your EXP? Your knowledge level has nothing to do with your Phantom Job's or your Demiatma drops, so I wouldn't worry too much about it unless you want to get into the tower soon. The easiest way to get Demiatma are Critical Encounters, but the rate is fairly low. It took me like two weeks of veeeery casual play to get all the pieces I needed.


    Each general "area" or civilization ruins give you a different Demiatma drop when you clear a FATE or Critical Encounter there. You can google a map with each area colored in its Demiatma color for reference, so you can avoid wasting your time going to FATEs or Critical Encounters in areas that won't drop the Demiatma you're looking for. Though, unless you already have 3 of a certain color, I'd just go to all of them anyways because it's free EXP and silver, and you'll need the silver later if you want to get any armor pieces.


    I agree the drop rates feel bad, specially if you're playing with someone who has insane luck (or you just have terrible luck yourself). I wish they'd at least let us exchange the extra Demiatmas for a color we need, so we can do something with the leftover pieces.


    It may be healthier to focus on leveling your Phantom Jobs and Knowledge, since that has tangible progression, and if you get a Demiatma while working on it cool, if you don't, well maybe next time... otherwise you'll drive yourself crazy.


    You can also get Demiatmas outside of Occult, but the drop rates are abysmal. The best way to get them is making sure you show up to every single Critical Encounter.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You obviously really don’t like OC which is fine…….but the devs gave a way to get the relic outside of OC. So I’m not really seeing the problem here
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    52
    Character
    Metra Surik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You obviously really don’t like OC which is fine…….but the devs gave a way to get the relic outside of OC. So I’m not really seeing the problem here
    Which was another point of contentious debate, wherein the main argument was that it was too easy to get the relic after completing the demiatma step. It's good to have an alternative to grinding the weapon, but they should have tied that step more closely to the OC content instead of having it done outside of OC.
    (0)
    Last edited by TeresaFortell; 07-16-2025 at 05:25 PM.

  5. #5
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,466
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AstreMcClain View Post
    I think a lot of the reason people didn't like the Manderville weapons was because there was NO grind, but now there TOO MUCH Grind.
    There is no perfect amount of grind that is going to make everyone happy. If it were balanced in a way that you specifically think is perfect, someone else would be complaining that it was too much/too little.

    You don't need to "no life" the grind. Work on it a little here and there over time and you'll eventually finish it, which you only have to do once. After that it's just tomestones for every additional weapon.

    Quote Originally Posted by AstreMcClain View Post
    Please increase the Drop Rate to be (like) a 1 In 5 Chance instead of a Low percentile. This is torture. I think everyone can agree that we don't want an 8/12% chance for them to drop.
    It already is a 20% chance if you're doing critical encounters. It's a 5% chance from FATEs.
    (4)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AstreMcClain View Post
    YOU KNOW HOW BAD ATMA'S WERE- SE
    Atma was a 2% drop rate. In contrast, Demiatma has a 5% droprate from FATEs and a 20% droprate from CEs. So it's nothing like Atma. The droprate is completely fine and we had way more RNG on it in Shadowbringers.
    Please increase the Drop Rate to be (like) a 1 In 5 Chance instead of a Low percentile.
    It is a 1 in 5 chance (from CEs).
    SE, Increase the Drop Rate.
    SE always buff the drop rates and make the steps less work once the content starts getting old. As time goes on, they make it even less work. So if it's all the same to you, you can just wait for them to do that.
    I am SO done with Open World Exploration Content- Seriously, please stop tying the relic to it in the slightest.)
    The alternative is doing old content like farming Crystal Tower. This was a common complaint in Heavensward, so they combined the relic (which had no unique content associated with it) with a content type that lacked much purpose (Diadem) and this resulted in Eureka.

    You said you like grinds as much as the next person but it really doesn't seem like it. The whole point of relics is they are earned. If you don't want to do that, then you have plenty of other options: buy a weapon from the market board, farm EX4, or get the tomestone or savage weapon.
    even people agreeing with me that they liked how easy the Manderville weapons were.
    If people liked how easy those were, the good news is they can go to the Market Board and buy a crafted weapon. It takes barely a moment. If they don't have the gil, they can get it about as quickly as they got the tomestones in Endwalker, if not faster.
    I thought about uninstalling the game when I heard Occult had De-Leveling
    You do something like 1 CE and 2 FATEs to level again. It's not even a serious penalty. Your reduced level barely impacts anything because your power is the same regardless. I think you seriously overestimate how much level matters - level is just a visual illusion for the most part.

    Want to know what happens if I die while solo gold farming? I return, delevel, and resume farming despite having lost a level... I just don't care.
    Seriously, I've been playing other games because I'd rather see progress then go a WHOLE WEEK and only get ONE ATMA.
    If you only got 1 then I assume you didn't do any CEs. The droprate from CEs is so high that you can't do them for 1 (3 hour) session and only get 1. That's just not believable. I usually got one every other CE.

    I'm alright if they remove the RNG and make it a static grind but then the static grind would have to be a much higher amount of Atma ie. 100 Atma.
    I can't even get out of Knowledge Lv 1 Yet because they don't give normal EXP/DMG rates compared to outside.
    They mean for you to farm CEs and FATEs. You can do that by attuning to all the aethernets and completing the quests.

    Then use Occult Return and camp the Atheryte, look at the map (M) to see when a FATE or CE appears, then go to the nearest Aethernet and travel by mount to it. I recommend typing /shout lfg to make sure you get max EXP credit. After you beat the FATE or CE, I recommend you type /return and repeat these steps
    (3)
    Last edited by Jeeqbit; 07-16-2025 at 04:42 PM.

  7. #7
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    262
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    snip
    I agreed with Jeeq.


    You can complete the ATMAS with a reduced rate from fates (aswell as work on shared fate or make gil) or you can do OC at an increased rate and work on jobs and K.Level.

    At max K.level there's farms for gil aswell in which I have made over 200M gil from casually.

    Once your ATMAS are done you pay Helio tomes for the rest and poetic next expansion. I would understand people moaning if all of them cost ATMAS.

    From what you've said about your Knowledge Level you need to do the following:

    Unlock the teleports -> complete fates -> do critical events. This increases your knowledge level and powers up your jobs and in turn provides a permanent damage up buff for each job maxed while in the zone. Moaning whilst not doing these makes you sound spoiled.

    I seriously don't understand why people are moaning when they haven't even engaged with the systems. You may have a little time to play but saying you have to 'No life' the ATMA step is beyond a joke. You have till the next expansion to slowly progress the grind step..

    Having everything handed out like candy is not the way to go at all like it was in EW and as Jeeq said there are other alternatives.

    Anyway, I think FF needs more grinds to retain players because as it stands now, ppl have no reason to log in outside of daily / weekly / social groups etc and therefore in my opinion, this is why SE are losing players.

    At the end of the day, this is a MMO you can't have everything unless you put some effort in.
    (3)

  8. #8
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    The biggest problem is that the Verdigris demiatma only has one CE it can drop from. It was the step I got stuck on, and it's the step a friend of mine is now stuck on.

    I had to suck it up and go to Kozomauqa to farm it. I got the three I needed in about two hours of FATE farming there.
    (1)

  9. #9
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    41
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    I wouldn't have any issues with these low drop rates, but what makes this incredibly tedious and boring is:

    - Doing same thing over and over just to grind something. It's not fun to do fates over and over.
    - Knowing that devs are actively trying to make the game repulsive for everyone.
    (0)

  10. #10
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,205
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    funfact, the droprate is confirmed 20%
    (3)

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