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  1. #31
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    927
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by All_Nonsense View Post
    Did they ever end up fixing that or is WoW story still like that? Maybe FF14 is going through its WoW era
    WoW's story is in the peak of that soft era, yes
    (1)

  2. #32
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Connor View Post
    Dawntrail patches these days honestly have less of a shelf life than a fresh-caught fish lol. After just a few hours the lustre is gone, and all you’re left with is something dry and decayed.
    Shelf life is probably the concept they really need to workshop on.

    To note, they do have enough planned features, but sadly most of them have very little have good replayability. I'd say the stuff that lasts the longer are probably Savage prog with Party Finder (at the risk of being burned out by repeating the same encounter so much) and maybe Deep Dungeons.

    Occult Crescent could be it, but it's not. Even with the fix to the entry mode, Forked Tower still requires a lot of outsourced preparation (e.g. Discord), so people are either intimidated by that or (like myself) don't feel the trouble is worth.

    Actually, let's comparing to the Bozja Southern Front, there's very little reason to be in the Occult Crescent if you don't do the FT for some reason or another. Castrum Lacus Litore, Delubrum normal and Dalriada were really well served in replayability. Both for the rare field notes, but also because it was very lucrative to farm stuff there.

    Ah, and not only grasping better the concept of good shelf life, but also spacing better their planned features. Why we need to wait until x.2 to have a semblance of long-term content with meat on its bones? (assuming that the Field Operation is successful)
    (2)
    Last edited by Raikai; Yesterday at 07:49 AM.

  3. #33
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    927
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Lies from the devteam peppered with gaslighting from part of the community that the game is "actually amazing right now"

    Truly a full course meal
    (4)

  4. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raikai View Post
    Shelf life is probably the concept they really need to workshop on.

    To note, they do have enough planned features, but sadly most of them have very little have good replayability. I'd say the stuff that lasts the longer are probably Savage prog with Party Finder (at the risk of being burned out by repeating the same encounter so much) and maybe Deep Dungeons.

    Occult Crescent could be it, but it's not. Even with the fix to the entry mode, Forked Tower still requires a lot of outsourced preparation (e.g. Discord), so people are either intimidated by that or (like myself) don't feel the trouble is worth.

    Actually, let's comparing to the Bozja Southern Front, there's very little reason to be in the Occult Crescent if you don't do the FT for some reason or another. Castrum Lacus Litore, Delubrum normal and Dalriada were really well served in replayability. Both for the rare field notes, but also because it was very lucrative to farm stuff there.

    Ah, and not only grasping better the concept of good shelf life, but also spacing better their planned features. Why we need to wait until x.2 to have a semblance of long-term content with meat on its bones? (assuming that the Field Operation is successful)
    Shelf life is also heavily tied to job design

    It’s hard to enjoy endless battle content when by and large you aren’t enjoying your core job

    Like the only thing I still like doing in OC is blowing myself up with oracle because at least oracle makes you consider the content in a slightly different way
    (2)

  5. #35
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,449
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Gave em that extra time and they still can't have a story mode in tower cause of time\costs SMH
    (2)

  6. #36
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    189
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Doki View Post
    Gave em that extra time and they still can't have a story mode in tower cause of time\costs SMH
    They've got like 1 dude locked in a closet chained to an old-timey type writer. His name is John WritingTeam

    "Did you make sure you wrote how much the Pelupelu like to trade in the dialogue?"
    "Yes.....can I have a smoke break?"
    "No"
    (0)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  7. #37
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Shelf life is also heavily tied to job design

    It’s hard to enjoy endless battle content when by and large you aren’t enjoying your core job

    Like the only thing I still like doing in OC is blowing myself up with oracle because at least oracle makes you consider the content in a slightly different way
    Yeah, that's absolutely right.

    For the content we've been presented ever since the expansion launch, jobs needed to be at their best shape. Even if you're into a boring reclear phase of a Savage fight, you can still have enjoyment by playing your job and trying to go for a good skill ceiling.

    Which points out that it makes no sense to me that they decide to not focus on jobs first - they'll already go into that task for 8.0 full of limitations by the so-called encounter design improvements in Dawntrail.
    (1)

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