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  1. #1
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,075
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Don't get vuln stacks?
    I was referring to a statement of Jeeqbit in another thread where he, among other things, said "you can survive a lot of vuln stacks".
    (3)

  2. #2
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    270
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    Quote Originally Posted by Jeeqbit View Post
    mechanics to solo them all of them are soloable solo them all designed with solo play in mind soloing everything
    Have you considered playing pretty much anything besides an MMO
    (3)

  3. #3
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,074
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    1. FATEs rescale if you pull then reset them. Got to learn (some) mechanics to solo them though.

    2. CEs scale amazingly, and all of them are soloable except Calamity Bound. Provided you know and can do the mechanics enough, you can solo them all relatively quick.

    The whole thing is designed with solo play in mind and was future-proofed already. I love just being the last person in the instance soloing everything. It shakes things up a bit.
    If you play as Warrior ( I know I do myself )

    But you are entirely off the point, soloplay ind mind if you are good, literally soloed last 10% of a CE as everyone died as a War.... but you are entirely off the point, though I do not deny that the content is rather easy, but time is a factor as well, having to use all these loopholes as well to fix things, should NOT be a viable option either, it certainly does not increase the game play experience either.
    (0)

  4. #4
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    228
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jeeqbit View Post
    1. FATEs rescale if you pull then reset them. Got to learn (some) mechanics to solo them though.

    2. CEs scale amazingly, and all of them are soloable except Calamity Bound. Provided you know and can do the mechanics enough, you can solo them all relatively quick.

    The whole thing is designed with solo play in mind and was future-proofed already. I love just being the last person in the instance soloing everything. It shakes things up a bit.
    So CBU3 released the 7.25 content to be soloable as a safety measure, and it turns out that the "future-proof" situation of the content being empty happened in the same patch it released.
    (0)

  5. #5
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    173
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Then play tank? It's not that deep? lol.

    /e: also not getting hit is mitigation! most DPS have silly personal defensives anyway
    /e²: when i'm not doing tower in a tower instance i just solo CEs and FATEs. as jeeqbit said, they scale fine. SAM does like 20% of the HP bar if you're even remotely geared and using Zeninage. if you're good at dodging you physically cannot die. this especially goes for turtle, shark, lions, and... basically anything that isn't calamity bound
    (4)
    Last edited by 0blivion; 07-15-2025 at 08:24 AM.

  6. #6
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    240
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Themarvin View Post
    This is like the 3rd or 4th time joining in there and then suddenly all the players are gone due to Forked Tower event.

    The Fix is not working and is twisting the gaming experience for all, including those wanting to do Forked Tower, as forced to 'steal' instances.

    This is like the 3rd or 4th time within the last 10-12 days experiencing having to have wasted time in South Horn, and I believe many others as well, yes I have toned down since maxed all the Phantom Jobs and what so ever, so even as rare as it is now that I go in, experiencing this.

    It would not be impolite to ask for getting the full fix SOON, the band aid as it is nice now, but is just a patch solution not an actual fix to the problem.

    Most is really not interested in doing Critical Engagements and Fates lasting like forever either, since there is no scaling system to those either.
    CEs and FATEs do scale though? Pots can be an issue because it scales to the last time that particular pot fate was done which was an hour prior, but otherwise things do scale.
    (1)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Regardless whether they're currently soloable or not, I think it's still a valid concern to reassess the scaling to NOT take account the players within FTB. Especially the FATEs.

    CEs except Calamity Bound are all fine though. If they lasts 'forever' it's probably because too many players are turtling the encounter by being tanks/healers, or not utilizing their PJs. I.e. joins CE with less than 6 players, but 4 of them are on WAR-Chemist, and 1 other being a SGE-whatever PJ. Yeah well that definitely would dragged the CE lol.
    (1)
    Last edited by Rein_eon_Osborne; 07-15-2025 at 11:24 AM.

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Note also this is why the support fate exists and why forked botched that

    By and large players in the wider instance are punished for staying in an instance that a large scale raid is occurring in, so they should be compensated for it especially if they can’t get into a different instance (which you often can’t)

    The support fate needs to be more robust and better rewarded (and spawn earlier)
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Note also this is why the support fate exists and why forked botched that

    By and large players in the wider instance are punished for staying in an instance that a large scale raid is occurring in, so they should be compensated for it especially if they can’t get into a different instance (which you often can’t)

    The support fate needs to be more robust and better rewarded (and spawn earlier)
    There could be three support FATEs/mobs, one each for hallways, bridges, and lockwards. And a mechanic that forces the Forked Tower expedition to actually spawn them (emphasis on "spawn"; I'm not sure how I feel about requiring the people outside to engage with them).
    (2)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,410
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Also either gear or phantom stacks need to give defensive options

    There is almost non survivability options on phantom jobs for classes that need survivability but you can be damn sure there is a wealth of options for doing damage for classes that have an inbuilt damage penalty but lots of survivability……..hmmm how strange
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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