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  1. #41
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hanzz96 View Post
    Lets address this because i'm not wrong.

    1. Holmgang is the best and worst invuln in the game. You get to use it more which makes it good. But it means you cant go below 1 health so when it ends you are on one health. If the healer isn't on point they will die which is why they have self healing.

    2. Trill is not mitigation. It is extra health. There is a difference. Please learn the difference between shield and mitigation

    3. Once again only in aoe and you should be using damaging abilities instead of cure botting
    Getting to use it more often makes it the best. That's what makes it not the worst.

    Shields are mitigation. Damage reduction is mitigation. They are two different types of mitigation.

    BW shouldnt be 4 instant full heals in aoe situations either. That's what makes playing healer in normal content so boring.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #42
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    124
    Character
    Blake Ashwren
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Supersnow845 View Post
    1) we have so much healing that “you end the invuln on one hp (which you don’t because WAR has self healing)” is completely meaningless as a downside. Nobody wants hallowed over holmgang

    2) there is a difference between percentage mitigation and shields but both are mitigation, saying thrill isn’t mitigation is wrong (unless you want to tell SCH’s that spreadlo isn’t a mitigation)

    3) I am using damaging abilities, I don’t need you doing the healing for me. How hard is that to understand

    Your logic isn’t even consistent, you act like WAR’s self healing is meaningless to help them overcome holmgang but it being overpowered in casual content is also meaningless because the healer should be doing damage (which they already are). So what content is this self healing designed for……..soloing the boss from 95% HP, absolutely galaxy brain design
    What I'm trying to say to you the person who doesn't even do the content I am talking about yet has an opinion is thag if we take away WAR's self healing it will make holmgang as deadly as old Living Dead on DRK if the healer doesn't save them before the next auto.

    Next spreadlo isnt a mit its a shield once again different I believe Xeems has a video on the difference if you don't get it.

    Next who care if they heal in aoe because yeah you should be damaging. You are the one with inconsistent logic. You are saying they are overpowered in aoe because of 25 second bene but that isn't relevant when it comes to soloing a boss. You want all self heals removed and once again it can't be because as mentioned like WAR some jobs rely on self heals to stay alive after invuln for example
    (0)

  3. #43
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    124
    Character
    Blake Ashwren
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Saraide View Post
    Getting to use it more often makes it the best. That's what makes it not the worst.

    Shields are mitigation. Damage reduction is mitigation. They are two different types of mitigation.

    BW shouldnt be 4 instant full heals in aoe situations either. That's what makes playing healer in normal content so boring.
    Then we'll have the issue of tanks dying because of lazy healers which happens. Honestly people like to complain if people here spent as much time doing content as they do complaing they wouldn't be moaning about a content drought
    (0)

  4. #44
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    >xeno fan

    ah that explains the posts then
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #45
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,420
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanzz96 View Post
    What I'm trying to say to you the person who doesn't even do the content I am talking about yet has an opinion is thag if we take away WAR's self healing it will make holmgang as deadly as old Living Dead on DRK if the healer doesn't save them before the next auto.

    Next spreadlo isnt a mit its a shield once again different I believe Xeems has a video on the difference if you don't get it.

    Next who care if they heal in aoe because yeah you should be damaging. You are the one with inconsistent logic. You are saying they are overpowered in aoe because of 25 second bene but that isn't relevant when it comes to soloing a boss. You want all self heals removed and once again it can't be because as mentioned like WAR some jobs rely on self heals to stay alive after invuln for example
    I’m very familiar with savage sweetie, pulling the “you don’t even do savage” card doesn’t lend credence to your arguments.

    “If you don’t have these self heals then using holmgang becomes dangerous”

    Yeah it’s not like we don’t have HEALERS or anything. If you are so terrified that you may die to a lazy healer may I suggest a single player game, there is a veritable wealth of them

    A shield is a mitigation, it’s just not a percentage mitigation, that doesn’t make it not a mitigation, that video explains that if you’d like to watch it

    For someone who mentions other people apparently don’t do content you have literally no idea how healers work. “You should be doing damage” like honey do you know what an oGCD heal is, I’m drowning in them, I can heal you and do damage as the same time, it’s not a gigabrain play to do. And saying “a heal is too strong in single target and worse in AOE” is not bad logic, tank self heals are strong enough in single target to solo bosses, they just rise to hilariously overpowered levels when they add AOE scaling.
    (6)

  6. #46
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,873
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    So what have I gathered from last page?

    "Healing enmity is some novelty that shouldn't exist."
    "Healers suddenly needing to do their primary responsibility is a nightmare."
    "Tanks invuln has to be independently useful or they're bad. And by useful, it means doing more than just surviving a hit that would've otherwise put me to 0 HP."

    Lol. Lmao even.
    (5)

  7. #47
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    124
    Character
    Blake Ashwren
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Saraide View Post
    >xeno fan

    ah that explains the posts then
    No just a raider who tried to be diplomatic in my original post but you people are never happy. High end content relies on current tank kits. I tried to say the game is balanced for everyone and you still play victim
    (0)

  8. #48
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,420
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hanzz96 View Post
    No just a raider who tried to be diplomatic in ny original post but you people are never happy. High end content relies on current tank kits. I tried to say the game is balanced for everyone and you still play victim
    “High end content is designed for current kits”

    “Increases kits then ups content demand”

    “High end content is designed for current kits”


    Yeah and HW savage was designed for HW kits, that’s literally just a vapid statement that means literally nothing
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #49
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hanzz96 View Post
    Then we'll have the issue of tanks dying because of lazy healers which happens. Honestly people like to complain if people here spent as much time doing content as they do complaing they wouldn't be moaning about a content drought
    I've had bad tanks in dungeons so I think we should fully remove all aggro (meaning enemies can only attack tanks), tank actions should be removed to only have one attack button so they cant mess up and all their other buttons should be changed to more self heals, more mitigation and more invulns

    Tanks really want this game to be a solo experience, dont they.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #50
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    52
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ShadowyZero View Post
    the tank is the fail safe and the literal shield of the party its their literal job to carry if the group looses its healer stop
    Bowser-throwing this idea directly into hell and never making it happen again would make the game 100x better, actually. I would genuinely be happy with the devs if they ignored people like you and just fixed the damn game already.

    That's not how tanks were supposed to work. That's not how they work ANYWHERE ELSE in any other game like this. And why would they? Noone pays a sub for a game, just to watch someone else play it for them. That is ridiculous. If you can't handle having to retry content because your team isn't familiar with it or dies because they're bad? You need to play solo player games.

    Quote Originally Posted by Hanzz96 View Post
    Then we'll have the issue of tanks dying because of lazy healers which happens. Honestly people like to complain if people here spent as much time doing content as they do complaing they wouldn't be moaning about a content drought
    It is a MULTIPLAYER TEAM GAME.

    That is the whole point. If your team can't f up, if there's no chance of a "lazy healer" killing you, then wtf are we here for? A jaunty walk through a corridor with some cool guys? You should feel threatened if your healer is being 'lazy', they won't change or learn anything if they're lazyness just results in the same outcome as if they were actually trying.
    (6)

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