Quote Originally Posted by Kirutsuki View Post


I am playing a multiplayer game and as such I expect multiplayer content and I'm in a party I expect teamwork to some degree.
And when I see a tank solo a boss, that tank just ripped all the fun out of my game experience and I certainly didn't learn anything from the actual boss fight cause I died to a mechanic I had never seen before.
And to get better I would have to experience the boss, but the tank just didn't let me do that either.

While I agree encounter design could be one way of approaching it, it still wouldn't fix the main issue of certain tanks just having too much.
i am glad you have been sensible in your replies thank you for that, i feel like if more talked out with points like this you could get thru to the right eyes and ears.

i do need to still counter argue you here an thats by saying that no is going to cater to you or anyone else for that matter it doesnt matter if this is multiplayer the other person or people in a group might not feel the same way that you do an thats the risk you take signing up for duties or joining random parties not everyone will do things the way you want them to do them. there is no harm in asking the tank if they could restart the fight but if they say no or say nothing back then you have the option to either leave an find some of your fc mates or friends to run it with you so you can do things how you want too or you can stay upset an mad over it an accomplish nothing.
let me preface by saying it can get absurd the amount of damage that i on a tank can sustain when in some situations not ALL of them should have been a death but this is not the fault of my job's kit or role but its the developers who designed the fights/encounters for making it that way. would i like to die more often when i play on tank ? yea of course as it would teach me what to do an watch out for or to ask a healer for some doctoring when such an event occurs it would make things more challenging too i hear this from the tank side that they get bored not dying sometimes or being challenged in some way