Quote Originally Posted by Connor View Post
I mean, I don’t think anyone can deny at this point that a lot of content goes that way. At the same time though, I think a lot of that is to do is problems with encounter design itself than the jobs themselves. So I always assumed that when people do make suggestions it’s with the unspoken caveat that ‘…and encounter design is also addressed’. I mean, in a vacuum, with current encounter design, things like changing healing or damage reductions probably wouldn’t make much of a difference to how interesting it is; nothing really hits hard enough anyway. The things people will argue to adjust might differ, but I think most people do agree that the encounters need to change as a prerequisite to job changes, rather than just nerfing certain abilities and calling it a day (which just sucks lol).
It wasn't an unspoken caveat.

Quote Originally Posted by BigCheez View Post
tl;dr - I think tanks and healers all need to be nerfed across the board and the damage in casual content needs to be turned up at least a little.