It wasn't an unspoken caveat.I mean, I don’t think anyone can deny at this point that a lot of content goes that way. At the same time though, I think a lot of that is to do is problems with encounter design itself than the jobs themselves. So I always assumed that when people do make suggestions it’s with the unspoken caveat that ‘…and encounter design is also addressed’. I mean, in a vacuum, with current encounter design, things like changing healing or damage reductions probably wouldn’t make much of a difference to how interesting it is; nothing really hits hard enough anyway. The things people will argue to adjust might differ, but I think most people do agree that the encounters need to change as a prerequisite to job changes, rather than just nerfing certain abilities and calling it a day (which just sucks lol).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.