None of this is accurate. It's based off of concurrent players.They can't just kill the accounts of inactive players man. If that's what you meant. Hell i took 8 years off before i came back a couple years ago lol, I woulda been so mad if my account was gone or it was still there somehow but disengaged from any server till i came back so my apartment was gone.... people take really long breaks sometimes
Now that they've hard-locked all Aether worlds, I'm not sure unlocking them without changing the datacenter fundamentally would be beneficial. What I mean by that is, the more its locked the more people pile into Aether when it is unlocked. I live on Dynamis and while I plan to stay indefinitely, the cycle really is
Oh house! Dynamis.
Oh, not as popular. DC travel!
Oh, what a pain.. transfer to Aether.
This is not a Dynamis problem, when I was first on Aether before Dynamis, they had more characters from all 3 data centers than from Aether most of the time. Which means, Crystal & Primal are also experiencing this as people have pointed out. Truly, besides Cross-DC queuing, I truly believe datacenters should consolidate by absorbing worlds, not deleting them. If that means "new" named datacenters (2 or 3 total for example for NA) or, the current named datacenters have an odd number of worlds, so be it. With the lower player pop overall (and I don't see a return to the peak for an extended period, sorry) -- this is the easiest fix which won't cause too much stress on the "servers", and either way, we could just pay for more server bandwidth.
At this point, it is required to maintain a popular game to perpetuate people playing.
As you've pointed out, less people = less people.
I do not need the data from SE to determine that low-pop worlds lose players faster than high-pop worlds. Leaving this issue unresolved is the worst possible solution.
Last edited by AyahM; 07-21-2025 at 01:58 AM.
ya true it's more the problem of everyone dc hopping to aether to do stuff that's keeping OUR worlds locked.... honestly if everyone stayed on their world there'd be people to play with, but that would require everyone actualyl getting the message and doing it. The only real way i can think of to do that is kill DC hopping... but that would make everyone mad.Now that they've hard-locked all Aether worlds, I'm not sure unlocking them without changing the datacenter fundamentally would be beneficial. What I mean by that is, the more its locked the more people pile into Aether when it is unlocked. I live on Dynamis and while I plan to stay indefinitely, the cycle really is
Oh house! Dynamis.
Oh, not as popular. DC travel!
Oh, what a pain.. transfer to Aether.
This is not a Dynamis problem, when I was first on Aether before Dynamis, they had more characters from all 3 data centers than from Aether most of the time. Which means, Crystal & Primal are also experiencing this as people have pointed out. Truly, besides Cross-DC queuing, I truly believe datacenters should consolidate by absorbing worlds, not deleting them. If that means "new" named datacenters (2 or 3 total for example for NA) or, the current named datacenters have an odd number of worlds, so be it. With the lower player pop overall (and I don't see a return to the peak for an extended period, sorry) -- this is the easiest fix which won't cause too much stress on the "servers", and either way, we could just pay for more server bandwidth.
At this point, it is required to maintain a popular game to perpetuate people playing.
As you've pointed out, less people = less people.
I do not need the data from SE to determine that low-pop worlds lose players faster than high-pop worlds. Leaving this issue unresolved is the worst possible solution.
Honestly if Dyna is THAT dead.... maybe they should consolidate DYNA to other worlds. And split the people up by world (so you dont' split friends/fc's up), not everyone to the same DC. One Dyna world to a crystal world, another to another crystal world, one dyna world to a primal world, another to another primal, etc etc
Dyna's been dead from day one hasnt' it?
Last edited by AzhreiVahlok; 07-22-2025 at 06:02 AM.
Just to think that meanwhile I stopped at 7.2 story mode trial because I’ve tried to use DF to do it, but, even trying as healer, the duty didn't popped in 30 or so minutes. Multiple times. So, I just gave up.
But that was on Primal. And I see now that it isn't different if I tried to travel to Aether.
It will be very different on Aether as a healer even direct queueing into something. That trial is recent enough that it won't take long at all.Just to think that meanwhile I stopped at 7.2 story mode trial because I’ve tried to use DF to do it, but, even trying as healer, the duty didn't popped in 30 or so minutes. Multiple times. So, I just gave up.
But that was on Primal. And I see now that it isn't different if I tried to travel to Aether.
You mean current players? ya i know (did you read my edit? pretty sure it was there by the time you read that)... read what you wrote
"Aether is a deadzone. FCs have nobody signing in, no new players are allowed to come in, and this applies to every server in the entire datacenter.
Square-Enix, you need to start thinking about the number of inactive accounts that are plaguing our servers. In an FC of 500+ people, we're lucky if 10 people are online (and AFK). It's maddening."
I know congestion has nothing to do with inactive people, so why did you imply deleting the inactive ones (or at least unlinking them from a world till they return)? Your FC might be dead, mine is kinda too we normally yap a lot on our discord... but there's obviously a lotta people still playing if there's enough logging in to make everything congested. Unless it's all "horse pucky"...
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