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  1. #1
    Player
    LiveLongGiraffe's Avatar
    Join Date
    Sep 2020
    Posts
    9
    Character
    Maeve Punchfaces
    World
    Siren
    Main Class
    Gunbreaker Lv 100

    Eureka Orthos: Attacks fail on sloping hallway terrain

    When submitting a bug report, please use the below template and thoroughly fill out the necessary information.

    Date & Time: 7/12/2025 09:10AM PST
    Frequency: Sometimes
    World name: Siren
    Character name: Maeve Punchfaces
    Retainer name: N/A
    NPC name: N/A
    Monster name: All normal enemies (trash mobs found throughout
    Class/Level: Monk/100
    Party or solo: Solo
    In-game time: 09:10AM PST
    Area and coordinates: Deep Dungeon Eureka Orthos, various areas (sloped hallways between rooms inside the Deep Dungeon, commonly found on earlier floor sets such as 21-29)
    Housing: N/A
    Steps:
    1. Engage in melee combat with an enemy in a sloped hallway between rooms inside the Deep Dungeon Eureka Orthos. When standing at a point in the hallway where the slope is very steep (further away from the center of hallway and nearer to one of the rooms that the hallway connects, the issue is rarer in the center of the hallways, because the slope is less steep there), and standing at a noticeably different elevation to the enemy due to the slope of the floor, even when it looks like the player is within melee distance, melee attacks often fail. The animation begins, then stops, and the attack doesn't complete. Moving to stand next to the enemy such that the elevation of both is more similar on the slope of the terrain fixes the issue.

    But this shouldn't be an issue at all, and is incredibly frustrating when it occurs. While I appreciate having more diverse environment like sloped hallways rather than the typically flat Deep Dungeons, I'd rather not have to deal with this issue in the next Deep Dungeon added to the game at the expense of more interesting terrain design. This issue is present in other environments in the game as well (such as the open world, for instance: standing on rocks in the environment that put the player at a higher elevation than an enemy), but it's VERY noticeable in Eureka Orthos due to how often there are sloped hallways on the earlier floor sets.

    *Add more steps if necessary

    Connection Specs
    - Type of internet connection/provider: Cable/Xfinity(Comcast)
    - Modem maker/model number: Motorola MG7540

    ■ PC Specs

    To obtain the system information, open the FFXIV launcher and select Config → System Information → Display.

    -=-=-=-=- System Information -=-=-=-=-

    SYSTEM_OS Windows 11 Pro 64-bit (6.2, Build 9200) (26100.ge_release.240331-1435)
    SYSTEM_CPU AMD Ryzen 7 7800X3D 8-Core Processor (16 CPUs), ~4.2GHz
    SYSTEM_CORE_NUM SYSTEM_CORE_LOGIC 16 SYSTEM_CORE_PHYSICS 8
    SYSTEM_BIOS 3.15
    SYSTEM_LANGUAGE English (Regional Setting: English)
    SYSTEM_MEMORY 31831.914MB
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    SYSTEM_PAGE_FILE 52318.098MB
    SYSTEM_STORAGE C:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 464.373GB SYSTEM_FREEDISC_SPACE 70.932GB
    SYSTEM_STORAGE D:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 1862.891GB SYSTEM_FREEDISC_SPACE 88.558GB
    SYSTEM_STORAGE E:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 1863.000GB SYSTEM_FREEDISC_SPACE 264.139GB
    SYSTEM_STORAGE G:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 931.129GB SYSTEM_FREEDISC_SPACE 3.869GB
    SYSTEM_DIRECTX_VERSION DirectX 12
    GRAPHICS \\.\DISPLAY1 AMD Radeon RX 7900 XT
    GRAPHICS_CHIP AMD Radeon Graphics Processor (0x744C)
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    GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT
    GRAPHICS \\.\DISPLAY2 AMD Radeon RX 7900 XT
    GRAPHICS_CHIP AMD Radeon Graphics Processor (0x744C)
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    GRAPHICS_DRIVER C:\WINDOWS\System32\DriverStore\FileRepository\u0416003.inf_amd64_706cc64a85ddf686\B415817\atidx9loader64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0416003.inf_amd64_706cc64a85ddf686\B415817\amdxx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0416003.inf_amd64_706cc64a85ddf686\B415817\amdxx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0416003.inf_amd64_706cc64a85ddf686\B415817\amdxc64.dll
    GRAPHICS_DRIVER_VERSION 32.00.21013.1000 5/25/2025 17:00:00
    GRAPHICS_SHADER V:3.0 P:3.0
    GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT
    GRAPHICS Unknown AMD Radeon(TM) Graphics
    GRAPHICS_CHIP AMD Radeon Graphics Processor (0x164E)
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    GRAPHICS_SHARED_VRAM SYSTEM_UNKNOWN
    GRAPHICS_DISPLAY_MODE Unknown
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    GRAPHICS_SHADER V: P:
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    INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 1024 SYSTEM_GAMEPAD_FOV 0
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    INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 0 SYSTEM_GAMEPAD_FOV 0
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    Laptop Model Name: N/A (custom desktop build)
    Laptop Model Number: N/A (custom desktop build)

    Gamepad Manufacturer: N/A
    Gamepad Model Name: N/A
    Gamepad Part Number: N/A

    Browser Information
    - Name and version of the browser currently in-use: Brave 1.80.115 (Official Build) (64-bit)
    - Internet Explorer Version: N/A

    ------------------------------------------------------

    ■ PS4 Specs

    Model Number of the PlayStation®4 You Are Using
    - Model Number: N/A

    Model Number of the PlayStation®Vita You Are Using
    - Model Number: N/A

    Information About the Peripherals You Are Using
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    (1)

  2. #2
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    To add to this, this is not an issue unique to EO and i believe its a reason they make boss arenas flat typically. Even in FATEs, if the ground is sloped enemies may be considered out of the line of sight and max melee range is always reduced because max melee seems to account for the y-axis when in most situations it should only account for the x and z axis.
    (1)