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Quote Originally Posted by Hallarem View Post
Was housing advertised as a luxury commodity from the start of its implementation or was the demolition timer just latched on because they couldnt/didnt want / were talent hamstringed to not give more housing wards / houses?

From what I know, housing was initially introduced as an insanely expensive status symbol to entice legacy players to spend their 1.0 gil and even out the playing field a little with the 2.0 players. It was only for FCs back then, and the most expensive house could get up to 600M+. They later introduced personal housing.
The autodemolition timer was requested by the players because back then, you could just buy a house and unsub forever, and that house would be there forever too. There were many, many houses "occupied" by people who hadn't been in the game for months and months, so it was introduced so active players would have a chance to get housing. The whole "SE added autodemolition because they want your money!" like, yes they want your money, obviously, but it was a convenient side-effect to something the players wanted in the first place. They should have made it a bit less strict in my opinion, but that is besides the topic.


The whole thing about constantly needing new wards is a combination of strange system decisions seemingly coming from what YoshiP thinks player housing should be like in an MMO based on his past experiences, NA being leagues larger than EU, OCE and JP combined, and SE being unable to add good enough incentives to make people move to different worlds/datacenters to alleviate the issue.