it will be nice for a week or two when you have stuff to do, then you go back to afking.


it will be nice for a week or two when you have stuff to do, then you go back to afking.
not like achievements in this game are very interesting.
in other games you have stuff like do this to make that boss more difficult . not to get better loot just for fun and the achievement.
do this or that content in a certain time or without dieing.
kill that entirely worthless monster you dont need for anything.
jump down a cliff of a certain height.
compared to do this content 1 time... 5 times... 10 times. do that 50 times... 200 times.... 1000 times... not enough? then do it 20'000 times.
without fun jobs none of the content is fun!
jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
pls give us a proper glam collection like every other mmo has.
pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
pls add old glowy ex trial weapons for new jobs!
and for gods sake pls give as the ability to preview any hairstyle on our own character!

Good ideas:not like achievements in this game are very interesting.
in other games you have stuff like do this to make that boss more difficult . not to get better loot just for fun and the achievement.
do this or that content in a certain time or without dieing.
kill that entirely worthless monster you dont need for anything.
jump down a cliff of a certain height.
compared to do this content 1 time... 5 times... 10 times. do that 50 times... 200 times.... 1000 times... not enough? then do it 20'000 times.
{Role} Party! : complete the duty only using {role}.
T(h)ankless {duty flavor text}: complete {duty} without having the tank role in your party.
Heals? Who needs heals in {duty}: same as above but healers.
Damage is for chumps in {duty}: same as above, no DPS.
yes. just a tiny bit of creativity and you can end up with more interesting achievements. not for everybody but for more people than now.Good ideas:
{Role} Party! : complete the duty only using {role}.
T(h)ankless {duty flavor text}: complete {duty} without having the tank role in your party.
Heals? Who needs heals in {duty}: same as above but healers.
Damage is for chumps in {duty}: same as above, no DPS.
adding replayability and variety without having to make a lot of additional assets. and also pushing some people to do stuff differently without forcing them. (not just the game is stale. quite a few players are as well)
without fun jobs none of the content is fun!
jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
pls give us a proper glam collection like every other mmo has.
pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
pls add old glowy ex trial weapons for new jobs!
and for gods sake pls give as the ability to preview any hairstyle on our own character!



Welcome back, Arma! Enjoy yourself!
From what I know, housing was initially introduced as an insanely expensive status symbol to entice legacy players to spend their 1.0 gil and even out the playing field a little with the 2.0 players. It was only for FCs back then, and the most expensive house could get up to 600M+. They later introduced personal housing.
The autodemolition timer was requested by the players because back then, you could just buy a house and unsub forever, and that house would be there forever too. There were many, many houses "occupied" by people who hadn't been in the game for months and months, so it was introduced so active players would have a chance to get housing. The whole "SE added autodemolition because they want your money!" like, yes they want your money, obviously, but it was a convenient side-effect to something the players wanted in the first place. They should have made it a bit less strict in my opinion, but that is besides the topic.
The whole thing about constantly needing new wards is a combination of strange system decisions seemingly coming from what YoshiP thinks player housing should be like in an MMO based on his past experiences, NA being leagues larger than EU, OCE and JP combined, and SE being unable to add good enough incentives to make people move to different worlds/datacenters to alleviate the issue.

" Every bit of content is still in the game. "
Except Diadem 1.0, Diadem 2.0, Ishgard Restoration Phase 1, 2 and 3...
EDIT: Also about housing, people really seem to forget Yoshi P saying that housing would not require a monthly fee or be temporary.
Last edited by Trianna; 07-15-2025 at 05:05 AM.




Ahh, I never did the crafting stuff back in the day, so I didn't think of those. To be fair, those are meant to be limited-time events - I didn't bring up similar types of events in other games, either (e.g. Gates of Ahn'Qiraj in WoW). I'm talking core content that isn't designed from the outset to be completed on a server and then retired. Can we do better than pick one very specific type of limited-time content and try to act like it's something enormous when it it's really the smallest of blips?



It did not when it was added. Like I said, players had to request the demolition timer to be added because the ward system could not support everyone having a house, and YoshiP was adamant he wanted housing to be in neighborhoods. He also said personal housing would be separate from the FC neighborhood system, but they ended up adding it to the existing wards.
I assume their original plan went like this: You can buy a house for gil, the house is yours forever unless you choose to move or get rid of it yourself, and it would be separated from the FC neighborhoods, most likely in the same vein apartments are kinda their own thing or straight up a different neighborhood somewhere else in Eorzea. If they would have been able to follow through with that plan, then yeah housing would have not required a monthly fee (besides the sub you need to pay to simply exist in Eorzea, but that is besides the point) and it would be there forever, like apartments are currently.
The reality is that things never were as YoshiP said he wanted them to be back then. I'm not blaming the players that had to ask for the demolition timer obviously, it was the least stupid solution to a poorly-designed system that players could have suggested, but I wish they could invest more into housing to fix these kinds of things for everyone. I find it stupid that you can't have a house unless you're insanely lucky or you happen to be in a server that isn't packed like a sardine can.
The sad reality is that this game is built massively on the "greatest sins of mmorpg" and ffxiv fits into every one of them. Housing is just one example. It's gatekept around players who got in first and good luck getting one if you are on a tight servers. Even those that were empty, now are full because of bots.It did not when it was added. Like I said, players had to request the demolition timer to be added because the ward system could not support everyone having a house, and YoshiP was adamant he wanted housing to be in neighborhoods. He also said personal housing would be separate from the FC neighborhood system, but they ended up adding it to the existing wards.
I assume their original plan went like this: You can buy a house for gil, the house is yours forever unless you choose to move or get rid of it yourself, and it would be separated from the FC neighborhoods, most likely in the same vein apartments are kinda their own thing or straight up a different neighborhood somewhere else in Eorzea. If they would have been able to follow through with that plan, then yeah housing would have not required a monthly fee (besides the sub you need to pay to simply exist in Eorzea, but that is besides the point) and it would be there forever, like apartments are currently.
The reality is that things never were as YoshiP said he wanted them to be back then. I'm not blaming the players that had to ask for the demolition timer obviously, it was the least stupid solution to a poorly-designed system that players could have suggested, but I wish they could invest more into housing to fix these kinds of things for everyone. I find it stupid that you can't have a house unless you're insanely lucky or you happen to be in a server that isn't packed like a sardine can.
So issues with housing are too many Bot FC's or people who have ridiculous amount of accounts so they purchased all housing district or FC houses. They use this to make good amount of gil and do RMT. This is the biggest damn issue today. Why square isn't doing anything against this?
Some servers are clearly empty and you can find a house there, but as soon as some ward opens it's tough luck to get large / mediums. So many RMT people will instantly bid and FC's with 50+ members. So Large and mediums will be occupied in no time. Meaning that any legitimate player can just dream about having a large house or even medium. Heck on some servers it's dreaming about having even small one.
They talked about increasing interior space but that idea went to silence as they haven't mentioned anything. It's more of: ''please look forward to it''. Housing in this game has to be the worst out of any mmorpg.

People been asking for instanced housing for years now, nothing is done about it.
They had the perfect setup with Sanctuary Island to make instance housing, but instead gave us a bunch of grind with nothing to look out for. Stocks overflowing with materials, completely useless.
And to make everything worse, you have the Devs coming up and saying Occult Crescent can't have 2 Fates or CEs up at the same time cuz "servers are already on limit". I'm sorry, what? That zone even has half the amount of maximum players as Eureka and Bozja. So what kind of servers are SE running for new content?
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