Heaven forbid a game encourages you to play with rewards...Yes I think SE defo has it right with encourage to pay to keep your houseWe also did gleam of what possibly will be leveling tracks, of which you have to be active in the game in order to unlock the rewards.
That also means they would add seasonal tracks to this, in which you only have a limited time-frame to finish them before the rewards are possibly gone forever.
Blizzard seldom remove content in the same way Square Enix does. WoW's seasonal events aren't updated every year but they do return unlike FFXIV where you're dropping $5 on the cash store for the emote you missed from a 20 minute event quest. Blizzard are also much, much better at adding catch up mechanics to their reputation and renown systems so the early/older ranks will be much easier to earn.We also did gleam of what possibly will be leveling tracks, of which you have to be active in the game in order to unlock the rewards.
That also means they would add seasonal tracks to this, in which you only have a limited time-frame to finish them before the rewards are possibly gone forever.
I don't think you guys know what season I refer to.Blizzard seldom remove content in the same way Square Enix does. WoW's seasonal events aren't updated every year but they do return unlike FFXIV where you're dropping $5 on the cash store for the emote you missed from a 20 minute event quest. Blizzard are also much, much better at adding catch up mechanics to their reputation and renown systems so the early/older ranks will be much easier to earn.
I don't mean the ones that come annually - I refer to those that cover content patches. Like Mythic+ dungeon/raid/ATOC/Elite PvP/Delve rewards before they are gone with the next big content patch.
I'm really excited for this. I'm definitely trying out the feature as soon as it becomes available.
https://worldofwarcraft.blizzard.com.../news/24221516
Notable features:
- Public Neighborhoods are created as need be, creating new instances by need, so there will never be a full one
- Endeavors: Neighborhood oriented events where the everyone in the neighborhood works together to change its appearance and give it some personality
- Selling your house "saves" it, so whenever you move to a new neighborhood, you can just load it and have it the exact same way as you did.
Hopefully SE can draw some inspiration from this in the future.
What do you people think about this and is any of this feasible in FFXIV?Think the great jab was letting them be able to own TWO houses and have 10k furniture allowance...Direct jab at SE. Love it
Based on SE's perceived limits, I do not think it is feasible to have a ward for all the characters that have ever been made. Each ward is a server program. I did the maths for that a while ago and based on how many server programs they run per machine, it would require more physical space and machines than they will ever actually have. It may be easier if they used cloud servers for it and only run them if they aren't empty though.
It is definitely feasible to decouple houses from plots so that you can teleport directly inside them somehow, then make wards a reflection of active players that have logged in within 45 days. However, it is possible it would require throwing their house code away and rewriting the entire thing in a way that reuses the house data. It would require a little effort, maybe a day, or a few days, to do something like that, but they just rarely seem to touch their code at all.
Island Sanctuary is proof that they can do it, because it is effectively instanced gardens. On the technical side, it's the same thing as instanced housing. Either way, you have furnishing slots and instances are reserved upon entry, rather than remaining there when you exit like plots.
Last edited by Jeeqbit; 07-11-2025 at 10:29 PM.
So only problem I see is se's housing wards are basically one map with certain wards decorations loaded or unloaded. The assets are all loaded client side and a housing ward is effectively a long spreadsheet with xyz coordinates, rotational data, and an item code. All wow does is load or unload server space for whenever someone goes into a shard and loads the persons spreadsheet. The individual wards take very little actual data and the server space is reserved and unloaded as required. XIV does a similar thing with instanced content. It would just be loading an instance with a saved spreadsheet of item coordinates. Adding someone to the ward is effectively the same as adding someone else to the common spreadsheet. They take remarkably little space when handled that way.Based on SE's perceived limits, I do not think it is feasible to have a ward for all the characters that have ever been made. Each ward is a server program. I did the maths for that a while ago and based on how many server programs they run per machine, it would require more physical space and machines than they will ever actually have. It may be easier if they used cloud servers for it and only run them if they aren't empty though.
It is definitely feasible to decouple houses from plots so that you can teleport directly inside them somehow, then make wards a reflection of active players that have logged in within 45 days. However, it is possible it would require throwing their house code away and rewriting the entire thing in a way that reuses the house data. It would require a little effort, maybe a day, or a few days, to do something like that, but they just rarely seem to touch their code at all.
Island Sanctuary is proof that they can do it, because it is effectively instanced gardens. On the technical side, it's the same thing as instanced housing. Either way, you have furnishing slots and instances are reserved upon entry, rather than remaining there when you exit like plots.
#FFXIVHEALERSTRIKE
There's no excuse for "oh legacy" anymore other than neglecting the game, its literally just SE not wanting to re-write anything. They COULD make amazing systems they just dont want to allocate resources to anything non-new.
It would be a nice use of those cloud servers they tested! (And my server connection was a lot better on the cloud too!)Based on SE's perceived limits, I do not think it is feasible to have a ward for all the characters that have ever been made. Each ward is a server program. I did the maths for that a while ago and based on how many server programs they run per machine, it would require more physical space and machines than they will ever actually have. It may be easier if they used cloud servers for it and only run them if they aren't empty though.
But I definitely like the look of their version of neighborhoods… before they decided to reclassify the wards, a lot of our FC members got houses close to the FC house. Now our ward is FC only so we can’t do that anymore. Also loving that they have a choice of different biomes within their housing zones. And that your house (and I assume furniture placement?) is saved when you move.
I don’t know that I actually want to play their game, but the housing sure makes it tempting to try out!
They could at least add one thing: an option to completely turn off that stupid housing grind.
Just let everyone build whatever they want without using glitches.
If I want a chair floating in the air or half a wardrobe stuck in the wall, that’s fine.
It would make life so much easier for all housing designers.
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