Even if they did, it wouldnt get anywhere near the level of FFXIV's microtransactions so I feel pretty confident
Even if they did, it wouldnt get anywhere near the level of FFXIV's microtransactions so I feel pretty confident
Last edited by SophiaDL; 07-11-2025 at 07:47 PM.
I'm really excited for this. I'm definitely trying out the feature as soon as it becomes available.
https://worldofwarcraft.blizzard.com.../news/24221516
Notable features:
- Public Neighborhoods are created as need be, creating new instances by need, so there will never be a full one
- Endeavors: Neighborhood oriented events where the everyone in the neighborhood works together to change its appearance and give it some personality
- Selling your house "saves" it, so whenever you move to a new neighborhood, you can just load it and have it the exact same way as you did.
Hopefully SE can draw some inspiration from this in the future.
What do you people think about this and is any of this feasible in FFXIV?Think the great jab was letting them be able to own TWO houses and have 10k furniture allowance...Direct jab at SE. Love it
Heaven forbid a game encourages you to play with rewards...Yes I think SE defo has it right with encourage to pay to keep your houseWe also did gleam of what possibly will be leveling tracks, of which you have to be active in the game in order to unlock the rewards.
That also means they would add seasonal tracks to this, in which you only have a limited time-frame to finish them before the rewards are possibly gone forever.
Blizzard seldom remove content in the same way Square Enix does. WoW's seasonal events aren't updated every year but they do return unlike FFXIV where you're dropping $5 on the cash store for the emote you missed from a 20 minute event quest. Blizzard are also much, much better at adding catch up mechanics to their reputation and renown systems so the early/older ranks will be much easier to earn.We also did gleam of what possibly will be leveling tracks, of which you have to be active in the game in order to unlock the rewards.
That also means they would add seasonal tracks to this, in which you only have a limited time-frame to finish them before the rewards are possibly gone forever.
I don't think you guys know what season I refer to.Blizzard seldom remove content in the same way Square Enix does. WoW's seasonal events aren't updated every year but they do return unlike FFXIV where you're dropping $5 on the cash store for the emote you missed from a 20 minute event quest. Blizzard are also much, much better at adding catch up mechanics to their reputation and renown systems so the early/older ranks will be much easier to earn.
I don't mean the ones that come annually - I refer to those that cover content patches. Like Mythic+ dungeon/raid/ATOC/Elite PvP/Delve rewards before they are gone with the next big content patch.
I wanna try wow, but it just looks so old and outdated visual-wise tbh. I just don't get the appeal.
It’s not that the graphics are outdated—it’s the specific fantasy or comic book style the game is aiming for. A game doesn’t need realistic visuals to be good. In fact, some titles lose their charm when they switch to realism. Just look at The Settlers—they tried a more realistic look, it didn’t land well, and now they’ve returned to a more stylised, cartoonish aesthetic.
Based on SE's perceived limits, I do not think it is feasible to have a ward for all the characters that have ever been made. Each ward is a server program. I did the maths for that a while ago and based on how many server programs they run per machine, it would require more physical space and machines than they will ever actually have. It may be easier if they used cloud servers for it and only run them if they aren't empty though.
It is definitely feasible to decouple houses from plots so that you can teleport directly inside them somehow, then make wards a reflection of active players that have logged in within 45 days. However, it is possible it would require throwing their house code away and rewriting the entire thing in a way that reuses the house data. It would require a little effort, maybe a day, or a few days, to do something like that, but they just rarely seem to touch their code at all.
Island Sanctuary is proof that they can do it, because it is effectively instanced gardens. On the technical side, it's the same thing as instanced housing. Either way, you have furnishing slots and instances are reserved upon entry, rather than remaining there when you exit like plots.
Last edited by Jeeqbit; 07-11-2025 at 10:29 PM.
There's no excuse for "oh legacy" anymore other than neglecting the game, its literally just SE not wanting to re-write anything. They COULD make amazing systems they just dont want to allocate resources to anything non-new.
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