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  1. #1
    Player
    MuraBoy's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    48
    Character
    Mura Harusame
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    It depends on the context. It's impossible to develop everything imaginable due to costs, of course.

    But in the context of the Occult Crescent Zone and the Forked Tower Blood Raid? No, I can't accept that as an excuse. I can't accept their decision to create a Casual Zone just to focus on creating a Hardcore-only Raid.

    And to this day, I also can't agree with them releasing Glamours, Emotes, and Mounts exclusively for the Cash Shop, especially since many of them could easily be in-game rewards. But I also understand that the Cash Shop isn't completely under Yoshi-P's control (cough cough Yoichi Wada).

    Still, it's a shame that I feel like my subscription money isn't being put to good use and that I might stop playing in the future.
    (4)

  2. #2
    Player
    Brandr's Avatar
    Join Date
    Sep 2020
    Posts
    205
    Character
    Bran' Bal
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Who is to blame is not our problem to solve, it's theirs.

    Our problem is to make them listen how we are unsatisfied with the game they're delivering to us.

    It's unacceptable this kind of amateurism.

    Occult Crescent feels like it was made by people who never played a single MMO in their lives.

    Forked Tower feels like something copied from an anime like Sword Art Online Season 2.

    FFXIV devs, don't you guys have PCs?
    (6)

  3. #3
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Brandr View Post
    Who is to blame is not our problem to solve, it's theirs.

    Our problem is to make them listen how we are unsatisfied with the game they're delivering to us.

    It's unacceptable this kind of amateurism.

    Occult Crescent feels like it was made by people who never played a single MMO in their lives.

    Forked Tower feels like something copied from an anime like Sword Art Online Season 2.

    FFXIV devs, don't you guys have PCs?
    It's Japan, of course they don't
    (0)

  4. #4
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,770
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    He prefaced the cost excuse saying he knew it wasn't a good excuse to give to customers.

    I don't quite buy it myself. I think they never even considered doing a Forked Tower Normal, or specifically chose not to given the "DRS support was too good" comment. They could have made a normal instead of the one we got for presumably similar cost. So the real issue is just design. Whoever was making those decisions is at fault, not a lack of money/manpower/whatever costs.
    (10)

  5. #5
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    155
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    It's an acceptable answer, it's just not usually an answer we'd hear. It's almost certain there has always been content cut due to budget! lots of content doesn't have normal or savage modes.
    There was too many quality issues around Forked Tower that had to be addressed, so it was.
    (2)
    Last edited by SalamanderIX; 07-10-2025 at 08:42 AM.

  6. #6
    Player
    Memento's Avatar
    Join Date
    Oct 2011
    Posts
    33
    Character
    Layton Faust
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    I've been here since 1.0 - the worst of the worst. I'll never understand how people can defend the game being in the state it is while also raking in more money than it ever has. Its clear SE isn't investing in this game like it should and deserves to be.
    (13)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,888
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Progging forked more makes me feel like there is an element of designing boredom to their decisions

    Anyone who has done forked up to magitaur will tell you that the puzzles are really well designed and you can feel the devs had fun flexing the phantom job utility as far as possible. Something like bridges wouldn’t be possible without it being a high end field content duty and the map room is arguably the most beautiful area of the game in its entirety

    But if you made forked normal you’d be cutting out the three puzzle sections and replacing them with DRN “here’s 2 pointless traps that may kill a random or a vet who stopped caring”. It just feels (at least to me) they wanted to make what became current forked and not be limited by what could conceivably fit in a normal mode

    It’s not really a valid reason from the wider customer perspective but I can at least imagine it must get boring to create normal instances that are designed to be destroyed with little thought
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,714
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Progging forked more makes me feel like there is an element of designing boredom to their decisions

    Anyone who has done forked up to magitaur will tell you that the puzzles are really well designed and you can feel the devs had fun flexing the phantom job utility as far as possible. Something like bridges wouldn’t be possible without it being a high end field content duty and the map room is arguably the most beautiful area of the game in its entirety

    But if you made forked normal you’d be cutting out the three puzzle sections and replacing them with DRN “here’s 2 pointless traps that may kill a random or a vet who stopped caring”. It just feels (at least to me) they wanted to make what became current forked and not be limited by what could conceivably fit in a normal mode

    It’s not really a valid reason from the wider customer perspective but I can at least imagine it must get boring to create normal instances that are designed to be destroyed with little thought
    Would a Normal mode necessarily have to be boring though? What is it about the puzzles that have to be high-end difficulty? You wouldn’t think a good puzzle would need a rez limit or wipe mech to make it more interesting… If the puzzles require certain phantom jobs to complete, just have Normal mode allow you to switch phantom jobs as long as you’re out of combat.
    (8)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,888
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Would a Normal mode necessarily have to be boring though? What is it about the puzzles that have to be high-end difficulty? You wouldn’t think a good puzzle would need a rez limit or wipe mech to make it more interesting… If the puzzles require certain phantom jobs to complete, just have Normal mode allow you to switch phantom jobs as long as you’re out of combat.
    Something like bridges really wouldn’t work without it being high end simply because of how the mechanic works, if you removed everything that made bridges high end (coordinating both sides, high damage from wildcharges, specific necessary jobs, inter tank coordination as examples) then bridges wouldn’t be bridges

    You could probably get away on hallways just removing super traps and only having one hallway rather than splitting and having two mirrored hallways

    Lockwards the rooms would probably be doable but the dance with the lockwards probably not, the map room is fine though

    So it might work, but I wouldn’t definitively say it would work
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    313
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    You can't have hypercasual content that is fun and engaging because, as Snow said, it's designed to be destroyed with little thought. All content becomes trivial if you remove the parts that makes it what it is. If you removed DPS checks, mandatory mitigation and coordination from Savage, you'd get boring slop. The same goes for Forked Tower. I think the devs designed it exactly the way they intended, but I wouldn't mind them giving hypercasuals a normal version.

    But you can't have your cake and eat it, too. Either you enjoy the challenges of the video game and put in the required effort to overcome them, or you can grind mindless content without access barriers, or non-combat content. Or PvP.
    (0)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

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