An interesting concept. Personally I love blurring the lines between healing actions and damage actions. One of the things I love most about scourge in GW2 is that its entire shielding and healing toolkit is intricately linked to its damage toolkit. In wow there are talents that give counter damage to things like shield abilities. For instance Discipline priest has a talent that can reflect x% damage dealt to power word: shield. Stoneskin would be difficult as application of it was really only done to protect a weakened target that was about to take a hit to extend their max hp by 10% back when weakness also reduced vitality. I can see it being applied to things like adlo tho. Which would also help the expert dungeon since one of my favorite things to do is swift an adlo between first and second add pack. But let it be known Square that I WOULD STILL PREFER HAVING BANE BACK PLEASE AND THANK YOU!!!!!!!