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  1. #1
    Player Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    855
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    14 has always been a game where the healers are accomplished casters, hell there is multiple pieces of content that reference one of the two magii civilisations that caused the 6th umbral calamity was a society headed by the ancient equivalents of one of our healers

    Healers being heal bots has never been supported by the design of 14 no matter which era of 14 you look at and it’s not wrong to say healer mains in this game like this blend when it’s done well, that doesn’t make them DPS mains
    by now I am tired of explaining but I will once more I don't say turn healers into a heal bot but don't give more DPS either what healers really need are buffs and debuff in the kits. yes downtime is DPSing but when it's 95% of a whole fight/ dungeon I think that's where the problem is
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    by now I am tired of explaining but I will once more I don't say turn healers into a heal bot but don't give more DPS either what healers really need are buffs and debuff in the kits. yes downtime is DPSing but when it's 95% of a whole fight/ dungeon I think that's where the problem is
    I mean amdapor didn’t fight mhach to a stalemate buffing each other, they survived because they are masters of umbral destruction magic

    I’m not opposed to buffs as a “damage alternative design element” (like I mean something like geo bell in OC is one of the few good things about phantom jobs) but it’s not any more lore supported than heal bots (not saying you implied that)
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    by now I am tired of explaining but I will once more I don't say turn healers into a heal bot but don't give more DPS either what healers really need are buffs and debuff in the kits. yes downtime is DPSing but when it's 95% of a whole fight/ dungeon I think that's where the problem is
    I don't see why not. Our dps options are literally 2 that aren't tied to a heal/buff. For what good reason? There is none. Doesn't matter if I have more to heal in less than 10% of the content when the rest of the time I'm not going to use it, ever, and are spamming 2 buttons as a consequence. We've been over this hundreds of times. We can have more dps options.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    by now I am tired of explaining but I will once more I don't say turn healers into a heal bot but don't give more DPS either what healers really need are buffs and debuff in the kits. yes downtime is DPSing but when it's 95% of a whole fight/ dungeon I think that's where the problem is
    Honestly I’d rather have this too. Encounter design needs to change as well, obviously, but at this point that shouldn’t really need to be said (pure DDR gameplay isn’t getting the game very far).

    Frankly I’d say more dps doesn’t actually change anything at all; it just gives the illusion of engagement when really you’re still doing the same thing as with 1 button, just spread across four-five. If it’s just as mindless does it really matter whether you do 3 DoTs or 1? Quality over quantity etc.

    And in my personal opinion, Scholar dps was still boring in Stormblood. More abilities didn’t make it ‘complex and interesting’ it just meant you were a conveyor belt of the same spells over and over and over (ordered one way on application then reversed on reapplication, pretty much every time), and maybe if you were lucky you’d get to do an Excogitation or Indomitability. Or you could just let your fairy do the healing and mostly ignore your role anyway lol.

    Giving healers ‘support’ things to do not only gives them more ways to contribute beyond healing but it also allows them to actually distinguish the role from DPS (with capabilities they generally don’t/shouldn’t have outside specific jobs).

    GCD buffs and debuffs, DoT spells that aren’t just ‘set and forget’ (like being mutually exclusive with different debuff effects, or maybe a cannibal DoT that removes the others for higher potency, idk just something more exciting than ‘you press then forward then back to effectively subvert the staggered timers’ lol. Less reliance on pure oGCD healing, encounter design adjusted for damage output to actually exist lol, resource management (that can’t be immediately flouted with an ability maybe lol), and yes, damage capabilities. But I think their damage capabilities can also be tied to ‘support’ related effects. Like, Afflatus Purgation with a stun effect, maybe a higher potency and MP cost than Holy but slightly more limited range (line aoe)? That’s kinda cool. Afflatus Purgation as a flat potency dps oGCD? Zzz, lame. That doesn’t really solve anything.

    Basically I’d rather see healers be designed more like they are in PvP than ‘current design but more dps’. But then, given their track record, they’ll probably do something ridiculous like giving us a third dps ability…locked behind another 120s cool-down lol
    (0)
    Last edited by Connor; 07-21-2025 at 02:08 AM.

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