Quote Originally Posted by Cidel View Post
So then you're dissatisfied with the general lack of skill or lack of effort of your average NA player? I mean I get it, it's frustrating to be on that team that just stands there, tunnel-visioning when you see an obvious (oftentimes marked) DRK running-up to plunge into a cluster of unaware people whose only reaction is to run the opposite direction and end up dying instead of reactively Guarding or Purifying and surviving the follow-ups. Something like that is completely possible outside of premades anyway though. All it takes is one DRK with a macro and a team that pays attention and can chew gum and walk. As I already stated, that's always going to be a skill issue. People have the tools to mitigate and lessen the impact of it. The problem is most aren't even aware of them.
No I'm not, and I haven't played on NA since Stormblood either. I'm dissatisfied with the state of the game design of this mode. I don't know how clearer I can make this.
It's not even about DRKs that much anymore, it's a much wider problem.


Quote Originally Posted by Cidel View Post
While it's not plastered all over about how the JP function in Frontlines, a little searching in places like here or even reddit of all places do have some people providing comments or even detailed insight to how their behaviors out on the JP datacenter works. I'd be happy to give you a quick and dirty rundown of what I've gathered/seen regarding how their side treats Frontlines if you're looking for specifics:
  • 1) This is going to be the biggest one, but teams are most often times directed by a single commander/shot-caller. Many times all three teams have one. This person will do everything from alert the team to spawning objectives like mid drones in Secure to directing the team around the map and directing where to attack with macros. The team listens. There's no 3-4 different people all backseat commanding or bickering about it. Nobody whining about a sound macro. At the end of the game, people thank said person for commanding. We see bits and pieces of this on NA, but not as profoundly as on JP games. Because of point #2:
  • 2) They are very team-oriented. They don't have nearly the same amount of ego as NA has. They do not like sticking-out or causing trouble for others. Everybody queued-up is intending to put in effort. Back when roles used to matter in Frontlines, they would be sure to have a couple healers and a tank in a party. Not stay on 3 BRDs, 3 MCHs, a DRG and maybe a SMN. As I already mentioned, there are no people queuing "just to get tomestones," so the player skill disparity is smaller. If you are identified as being disruptive or trying to hide, you'll probably get vote-kicked.
  • 3) Due to points 1 and 2, matches are usually always close. None of these largely helpless blowouts we commonly see on NA; which exists because of both general lethargic and and oftentimes directionless teams of the blind leading the blind. They don't have entire games of both losing teams griefing each other; first place is usually getting constantly pincered.

They absolutely can and do run AoE doomstacks; the difference is they might have to work harder and smarter for it than NA's DRK -> profit meta usually works out. On NA, you plunge-in on DRK with a couple AoE jobs supporting and you'll likely kill at least almost a full party-worth of people with minimal issues. On JP, unless you're sneaky about it, you'll probably only kill 2-3 people while maybe being bounced-back by attentive enemies with knock-backs or WAR chaining you and other focused cc. And they sure as heck don't take their ball and go home and mentally check-out after seeing 1 DRK draw-in kill a chunk of their team.

Really, you could almost say a lot of the meta NA premades are just replicating what JP regularly practices. The difference seems to be that usually only enough players on one team cares enough to coordinate, so it always stands out when it happens.
1) It's a NA problem. I've rarely seen more than one commander on the EU side, and when they know what they're doing, it works at a macro level. I've commanded quite a bit as well, some teams are very responsive while some aren't. Some are combative, while some aren't, which is something you'll find universally everywhere depending on the quality of the players. Having a disgruntled player about a macro happens, but I think I can count the amount of games where I've seen this on the fingers of my hand. Overall on EU it varies, some periods you'll have commanders with decent to competent directions most of the time, some like currently are mostly silent unless someone decides to start something, and it also depends of the map.

2) I do remember playing on NA when the amount of healers decided who won or lost, and most of the time people swapped jobs to ensure there was at least one per party and often we ended up with two (optimal). There was always times where nobody wanted and the team was doomed, but most of the time I do remember us getting at least a healer, which wasn't optimal, but this goes again against those cultural stereotypes people like to spread around in blanket statements (which i'm also guilty of doing). I also do not see a lot of people trying to hide on EU currently. There is always going to be bad apples here and there but they are horror stories and strawmen in my experience. I do have kicked one or two occasionally that stood on spawn, but then again, if they do this on JP as well, then it's no different from here.

3) Again I don't know how NA has turned those days. What you describe sounds absolutely messy. That's not how EU is however. Skill disparity, perhaps, I don't know.

Quote Originally Posted by Cidel View Post
Okay, but the feedback here is sounding a lot like: "my team is bad, I want a system that dumbs down everything so when we face a team that is good, there's less skill expression for them to outplay us with." Hyperbolic, yes, but after the bare minimum of what I just described on JP server Frontlines, the defining problem is oftentimes just "PEBCAK." Which is why I am trying to explain that the cultural differences in how JP behave in Frontlines as opposed to NA causes this perceived belief that the mode is fundamentally flawed (which it can be in other areas) when it actually boils down to skill differences.

So really, what's your feedback? DRK draw-in is oppressive? There's already threads for that (though I'd like to point-out they haven't changed that aspect about DRK this entire time). There's too many AoEs? Yeah, fair, maybe there is. People die too quickly? Can probably blame the existence of Guard, stacks of self-heals and elixirs on-demand for that. To be honest, any feedback approaching that got drowned-out by the all the talk and jabs at premades, tryhards and veterans. If your feedback isn't just "bitching about premades" then your introductory post itself has a strange way of wording it.
Then re-read my introductory post instead of making strawmen about it.