There are a dozen threads on this topic. While this about Forked Tower I am worried about the games overall direction and this shows a disconnect between the devs and the players.

I'd like to start out with a premise: Forked Tower is significantly harder than doing most of the savage content in the game due to the organization of 48~ players.

I do not understand why this content has a queue system that is unfriendly even after the recent changes. This is content that is essentially impossible to successfully organize in game. It "could" be done but at the end of the day, why would you when the true difficulty is organizing 48 people. To give an insanely frustrating example of this - it takes one person going afk to hold up 47 others or cause a complete raid wipe. I personally have only completed through part of the 2nd boss fight. I have roughly 20 hours a week to dedicate to gaming and I am struggling to find a group that meets my schedule needs and prog point even with that much time.

This is a huge step back from BA as well in terms of encounter difficulty. BA allowed for mostly "follow the leader" esque mechanics. I will say the encounter design in Forked Tower is fun and has a great atmosphere. This great design is completely lost in the fact that organizing this content is a nightmare with mechanics that are so unfriendly to a new player (e.g., lack of basic resurrection) that it creates a toxic environment. I'm pretty sure every single prog stream of Forked Tower has this on display. FFXIV doesn't allow for players to type in chat in PvP - yet the allow for this level of frustration to be levied at players trying to organize this content. I understand there are changes, but at this point they might as well just remove Forked Tower from spawning in OC all together with the changes they made unless you're a premade group.

The fixes to queueing in are at least a step in fixing Forked Tower. However, it's not nearly enough and at this point I don't understand why the devs think organizing 48~ players encourages any positive feelings to this content. I'm worried with the comments on having a normal and savage split in the future. It is awful having content that requires to have this many schedules line up at this difficulty level. There is a reason no other game has this style of content anymore. It's simply not fun to organize, encourages toxicity in the community, and it's only done by a fraction of the player population. To add to my point, the other games that have 40~ player raids it's not timed content. Forked Tower is not only timed, but has a raise restriction, that will likely lead to the party dissolving after a wipe rather than trying to continue.

Remove the raise restriction, keep the fights mostly the same, and add actual features in game to organize this many players ahead of time to releasing content like this. This content should be fun for players to organize in the exploratory mission.