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  1. #71
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why assume that they were level 50s and one-shot rather that that they may indeed have had some mechanics before going down??? Eden, for instance, is level 80. This is solo. It's not going to die before a single mechanic goes off.

    And all this just to, what, try to refute that another player has already has actually seen enough dynamo/chariot/grid/tower mechanics to know informedly that they're bad at said mechanics?
    To add to this, I've been playing games since arcades in the 80s. I believe this experience means I am decent at determining the kind of combat I struggle with and what my limitations are.

    Relative to the baseline of other players, I have never struggled so much in any combat content as I have in FF14 DT dungeons and trials. I am pretty good at FFXIV PvP, for example, where my APM is way higher than in PvE. What I struggle with is processing tells and moving promptly to the safe spot. PvE button bloat is a secondary problem.

    I have put in effort, I have analyzed why I struggle. Because of this, I get quite steamed when I'm informed I could easily clear savage, and that the only thing holding me back is lack of self-belief and effort.

    How I personally interact with the content is largely irrelevant since I'm leaving. However, I have spoken to many players who have experienced the exact same issues as me. The monothematic design philosophy is particularly punishing to a subset of the player base. Thus "follow your dreams, you can reach your goals, beefcake!!!" chafes more than a little.
    (2)

  2. #72
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,016
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    To add to this, I've been playing games since arcades in the 80s. I believe this experience means I am decent at determining the kind of combat I struggle with and what my limitations are.

    Relative to the baseline of other players, I have never struggled so much in any combat content as I have in FF14 DT dungeons and trials. I am pretty good at FFXIV PvP, for example, where my APM is way higher than in PvE. What I struggle with is processing tells and moving promptly to the safe spot. PvE button bloat is a secondary problem.

    I have put in effort, I have analyzed why I struggle. Because of this, I get quite steamed when I'm informed I could easily clear savage, and that the only thing holding me back is lack of self-belief and effort.

    How I personally interact with the content is largely irrelevant since I'm leaving. However, I have spoken to many players who have experienced the exact same issues as me. The monothematic design philosophy is particularly punishing to a subset of the player base. Thus "follow your dreams, you can reach your goals, beefcake!!!" chafes more than a little.
    I may well be following. The DDR-style mechanics in the new content is more than I can tolerate. I've enjoyed the MSQ - but I just can't keep up with the boss battles.
    (5)

  3. #73
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,423
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Having gone through the new Alliance Raid, and while I have seen some interesting tentative new ideas, it's been a true DDR galore: identify the proper safe place with visual tells to memorize again and again. Most though you can just follow the pack/dorito, and I feel they made it like that because it's still casual content and they want people that can't follow, just follow the herd instead. I feel that if you're one that can't follow, and I could be wrong but I doubt I am, you either keep dying, or you follow the herd, which doesn't sound especially engaging or fun to me.
    (2)
    Secretly had a crush on Mao

  4. #74
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Having gone through the new Alliance Raid, and while I have seen some interesting tentative new ideas, it's been a true DDR galore: identify the proper safe place with visual tells to memorize again and again. Most though you can just follow the pack/dorito, and I feel they made it like that because it's still casual content and they want people that can't follow, just follow the herd instead. I feel that if you're one that can't follow, and I could be wrong but I doubt I am, you either keep dying, or you follow the herd, which doesn't sound especially engaging or fun to me.
    Thanks, that saves me the annoyance of attempting it.
    (1)

  5. #75
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Just for the sake of completeness, the visual vomit in the dungeon makes it unplayable for me.
    (1)

  6. #76
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carin-Eri View Post
    I may well be following. The DDR-style mechanics in the new content is more than I can tolerate. I've enjoyed the MSQ - but I just can't keep up with the boss battles.
    I've watched a guide for the new dungeon and it's way beyond me. I know when to interrupt (as tank), that works. But it doesn't matter how much mit I hold back I can't get through the tankbuster.

    Casual players have no interest in progging MSQ dungeons. I have no doubt many skilled players enjoy this latest offering, but unless skill sliders/options are introduced, this twitchy garbage will lose half the player base.

    Guess I might be more motivated to slog through it if I had any interest in the story, but I don't.
    (3)

  7. #77
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    547
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Twitchy isn't the word I would use to describe the new dungeon, first boss is a bit confusing (though that's probably the idea), second and third bosses are fine in my view. If anything I feel like it's slower than the previous ones it'd just like a little more clarity about the sizes of AoEs before their puddles are displayed.

    I guess if you're reliant on the orange puddles then yeah, it's very twitchy but I think it's clear at this point that the orange puddles are not meant to be your AoE cues this expansion.
    (4)

  8. #78
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,016
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    I've watched a guide for the new dungeon and it's way beyond me. I know when to interrupt (as tank), that works. But it doesn't matter how much mit I hold back I can't get through the tankbuster.

    Casual players have no interest in progging MSQ dungeons. I have no doubt many skilled players enjoy this latest offering, but unless skill sliders/options are introduced, this twitchy garbage will lose half the player base.

    Guess I might be more motivated to slog through it if I had any interest in the story, but I don't.
    The MSQ was the only reason I didn't bail on it to be honest - and, for me at least, it was worth it as I was enjoying the MSQ and enjoyed what followed. But I'll definitely be making an effort to avoid replaying it. Which, sadly, counts for almost all of the new content.

    And as have said, unlikely I'll attempt the new Alliance Raid - I'm not as invested in the story behind that and therefore see little reason to put myself through what would be a very miserable experience.
    (4)
    Last edited by Carin-Eri; 08-06-2025 at 07:07 PM.

  9. #79
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,010
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    The first boss only even has 2 mechanics that matter. A knockback, and the order they explode in. The visual vomit doesn't change this fact. They always explode in the order the markers show up first. Everything you see before the insensible debuff is as it was.

    Second boss though... creative but that boss suffers from chronic tanksolo. The entire party can be dead and tanks can just grab all of the remaining ones. Aside from the one that tethers them they deal no damage worth mentioning.
    (1)

  10. #80
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Twitchy isn't the word I would use to describe the new dungeon, first boss is a bit confusing (though that's probably the idea), second and third bosses are fine in my view. If anything I feel like it's slower than the previous ones it'd just like a little more clarity about the sizes of AoEs before their puddles are displayed.

    I guess if you're reliant on the orange puddles then yeah, it's very twitchy but I think it's clear at this point that the orange puddles are not meant to be your AoE cues this expansion.
    Right, I'm getting the tells off the objects, but first seeing them, then processing that info and moving to a safe spot is not something I can do without getting clipped by half of them.
    (0)

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