It's precisely the speed which walls people, and why many cannot clear normal reliably.In fairness to the "Anyone can clear savage" argument, as someone who started savage in DT and previously "not a savage player", still don't really consider myself a savage player, I'm certainly not really good at it... Savage isn't really harder than normal, even, per se, it's just faster and more aggravating. Every error, however minor, is punished to such a degree that you will probably wipe or fail the final dps check so you wipe anyway and as a healer main I find it particularly frustrating because there's no room for healers in that paradigm but I've ranted about that elsewhere.
At the end of the day; savage is the same DDR as normal with the odd status effect thrown in to irritate you some more, resolves faster and punishes you unreasonably but if you can do normal content reliably then you are capable of doing savage, it's more a question of desire to do so. Which, to be absolutely clear, I will not fault anyone for saying they don't want to.
I don't really mind the speed in normal, you've got easily five seconds from the cue showing to the snapshot happening, that should be more than enough time for the average player to process that there's a mechanic and where the safe spot is. Most will tell you "if you have to choose between dps and the mechanic, do the mechanic first, dps after" that seems reasonable to me. For me extreme is about the right balance of speed, complexity and punishment, a good healer can save most extreme runs which makes it miles better than savage and you can still sacrifice damage for mechanics without failing at enrage (unless your party is really low dps).
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