Quote Originally Posted by Alice_Rivers View Post
The only one that comes readily to my mind is where the English translator apparently decided to be a dick by naming Omega's attacks Starboard and Larboard like anyone who doesn't know maritime terms is going to know or remember that. From what I read somewhere, English is the only version of the game where it's not just Left and Right.
I didn't know the terms either, but tbf, it takes seeing only either one once to figure it out (larboard is left), and they weren't hitting for lethal damage pre-vuln-stacks.


I do have a few issues where the devs use enemy anatomy/posing as attack cues but that's a little bit self-inflicted because I don't want to turn people's animations off.
This is my bigger issue: We should, frankly, have the option to make enemies (at least during said cues) visible at partial opacity through occluding visual elements (i.e., making occluding visuals partly transparent). Same goes for ourselves and our nameplates' health bars.