This.I think part of the problem we're facing is that a single mechanic now dominates fights: responding rapidly to (often obscure) tells and moving to the safe spot.
Anyone playing a game will instinctively try to resolve that mechanic. In that sense they are trying their best. But it's also a mechanic that is difficult for a subset of players (for multiple reasons).
Many "good" players seem genuinely baffled by how "bad" some others are in PvE in this game. I'm convinced it mostly stems from this DDR trend.
You can't teach speed.
And the side effect is a "good" player will see a "bad" one who is barely casting and assume they're just goofing off, whereas in fact that player is completely overwhelmed by simply avoiding the bad.
Fair to say that I probably qualify here since, in terms of the new content at least, it does often feel as if my preoccupation with desperately trying to not be dead interferes with my doing anything useful in terms of attacking or healing![]()
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