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  1. #1
    Player
    Chocochic's Avatar
    Join Date
    May 2022
    Location
    Ul'dah
    Posts
    16
    Character
    Hrothmar Blackburns
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I genuinely do not understand how saying "You can achieve your goals if you keep practicing and reach out for help, because people are willing to aid you to help you improve," gets labeled as ableism, condescending attitude and "dripping with narcissism". Can someone explain this to me, please?
    (8)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Chocochic View Post
    I genuinely do not understand how saying "You can achieve your goals if you keep practicing and reach out for help, because people are willing to aid you to help you improve," gets labeled as ableism, condescending attitude and "dripping with narcissism". Can someone explain this to me, please?
    Depends entirely on how it intersects with other conversations. In many cases, though, it's just the other side of the coin from an equally common talking point:

    "I'd like content more like X?" --> "Why? You already have all this other content (that doesn't particularly match what you just said you're looking for) if you'd just play it."

    Here, it's coming from someone who'd like something more in the realm of dungeons and similarly "casual" content, but with less of the growing focus on DDR mechanics, since they've said they're bad at them and some hundred different runs of such hasn't shown any improvement (making it seem to him more than just a matter of "putting in the effort")... who is then promptly reminded that there's tons of Extreme, Savage, Ultimate, etc., content to play if they just "actually tried".

    Elsewhere, it comes from those who want their Ultimate raid and feel there's nothing (enjoyable) for them to do... and are then told that there's tons of achievements, collectables, beastmen reputation ranks, etc., to get if they just "stopped being so damned narrow-minded".

    They're simply opposed desires. Some need a difficulty of at least X to feel engaged. Some need a difficulty under Y to feel engaged.

    Granted, sometimes a given piece of content can allow for both at minimal increase to development time, hence...
    • the nearly every-expansion requests for Savage dungeons as a simple variant (rather than needing entirely new content that is then almost never run due to being relegated to side-content that a large portion of players haven't unlocked even at level cap),

    • the frequent requests for Minimum Item Level runs and/or variants in general to be to use matchmaking and additionally option syncing to have rewards increased proportionately to stats thereby lost (far higher mount drop chances completing a level 60 Extreme at level 60 than at level 100, making old content that much faster a grind and that much more worth stopping by for new players with each additional expansion)... and some skill shuffling to make the 1-70ish experience more engaging for all,

    • the occasional requests for further improvements to High End Duty Finder (and perhaps even the occasional reward bump to briefly push players towards it so it isn't DoA) to remove the step of waiting so long for a party, for getting past people lying about their progress, disincentivizing early disbandment, etc., and/or to be able to queue as multiple jobs to shorten said queue times for all, helping for whom each minute of waiting for content feels so much more annoying than any minute of actual content,

    • the occasional requests for the option of combo consolidation even while making rotation less rigidly linear (so that a DRG's 1111122222 would be non-optimal but better than what would be lost to distraction for a particularly undexterous or anxious player),

    • etc.
    ...but other times, there's going to necessarily be a bit of butting heads, especially when the pickings seem to keep getting slimmer.
    (2)
    Last edited by Shurrikhan; 07-27-2025 at 05:02 AM.

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,015
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Chocochic View Post
    I genuinely do not understand how saying "You can achieve your goals if you keep practicing and reach out for help, because people are willing to aid you to help you improve," gets labeled as ableism, condescending attitude and "dripping with narcissism". Can someone explain this to me, please?
    Because another way to read that quoted text is "I know better then you what you are capable of". I believe 100% that there are players who are able to do more and harder things then they think they are, and are just afraid to try for fear of failure and potential mockery. I also believe 100% that there are players who know exactly what they are capable of, and anything harder is only possible if other players drag their corpse over the finish line - which doesnt feel good and thus isnt really incentive. And at least one person in this thread is 100% in the 2nd category, knows it, and admits it.
    (4)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,158
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Having gone through the new Alliance Raid, and while I have seen some interesting tentative new ideas, it's been a true DDR galore: identify the proper safe place with visual tells to memorize again and again. Most though you can just follow the pack/dorito, and I feel they made it like that because it's still casual content and they want people that can't follow, just follow the herd instead. I feel that if you're one that can't follow, and I could be wrong but I doubt I am, you either keep dying, or you follow the herd, which doesn't sound especially engaging or fun to me.
    (2)
    Secretly had a crush on Mao

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Having gone through the new Alliance Raid, and while I have seen some interesting tentative new ideas, it's been a true DDR galore: identify the proper safe place with visual tells to memorize again and again. Most though you can just follow the pack/dorito, and I feel they made it like that because it's still casual content and they want people that can't follow, just follow the herd instead. I feel that if you're one that can't follow, and I could be wrong but I doubt I am, you either keep dying, or you follow the herd, which doesn't sound especially engaging or fun to me.
    Thanks, that saves me the annoyance of attempting it.
    (1)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Just for the sake of completeness, the visual vomit in the dungeon makes it unplayable for me.
    (1)

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    618
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Twitchy isn't the word I would use to describe the new dungeon, first boss is a bit confusing (though that's probably the idea), second and third bosses are fine in my view. If anything I feel like it's slower than the previous ones it'd just like a little more clarity about the sizes of AoEs before their puddles are displayed.

    I guess if you're reliant on the orange puddles then yeah, it's very twitchy but I think it's clear at this point that the orange puddles are not meant to be your AoE cues this expansion.
    (4)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Twitchy isn't the word I would use to describe the new dungeon, first boss is a bit confusing (though that's probably the idea), second and third bosses are fine in my view. If anything I feel like it's slower than the previous ones it'd just like a little more clarity about the sizes of AoEs before their puddles are displayed.

    I guess if you're reliant on the orange puddles then yeah, it's very twitchy but I think it's clear at this point that the orange puddles are not meant to be your AoE cues this expansion.
    Right, I'm getting the tells off the objects, but first seeing them, then processing that info and moving to a safe spot is not something I can do without getting clipped by half of them.
    (0)

  9. #9
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,039
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    The first boss only even has 2 mechanics that matter. A knockback, and the order they explode in. The visual vomit doesn't change this fact. They always explode in the order the markers show up first. Everything you see before the insensible debuff is as it was.

    Second boss though... creative but that boss suffers from chronic tanksolo. The entire party can be dead and tanks can just grab all of the remaining ones. Aside from the one that tethers them they deal no damage worth mentioning.
    (1)

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