My bad. I worded it poorly. I meant add an option for multiplayer to Trusts without deleting the existing way it works solo.This totally defeats the point of trusts though. There still is an incentive to do it with players, but the point is theoretically to make it so that people can play dungeons at a slower pace or without the pressure of having other players. Yeah, it's an MMO but that doesn't mean every piece of content needs to be group content. Most MMOs have loads of solo content and thats by designs. OSRS/RS3, WoW, ESO, GW2, etc.
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