The marketboard - Limiting the number of trades you can make to the number of retainers you bought is crazy. It may sound like a good counter to rmt buts but in fact it doesn't help anyone more than rmt bots. Dedicated crafters may hit 60-80 trades by flipping items and having long term trades up but only the bots can reach 200 trades being fed mb data. I get the rp of having your retainers sell things but its just an archaic system in its implementation. Theres no reason we're limited to 20 trades or why accessing my bank removes my trades from the market. The way its implemented just adds up micro inconveniences over time designed to make people eventually cave to buy that extra retainer.

Tackle boxes - The tackle box lets you conveniently swap baits without going into your inventory but why isn't it just a separate inventory for baits? While it doesn't affect every player there are a lot of people that like the fishing collection who are overflowing with baits. Its another thing designed to clutter your inventory and make you buy more bank space.

I could go on and on about the various inventory items that could fill the currency tab like ex totems or araid coins or the pay to win advantages of ventures but I feel like i've gotten my point across. While I don't necessarily think all of these in a vacuum are bad but combined it paints a picture of deliberate design to squeeze a couple extra bucks out of its playerbase and deliberately hindering actual player convenience.