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  1. #1
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    mallleable's Avatar
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    Quote Originally Posted by Chasingstars View Post
    The primary goal of visiting other shards, with Azem's Key, should primarily be to rejoin the warrior of light with the remaining fragments of themself, thereby fully rejoining Azem and in the process reach the power of an ancient. As that is also a dangling plot thread that was introduced to us as far back as shadowbringers. The previous reason we couldn't just go do it is because of the lack of personal means to travel elsewhere with the exception of what G'raha did with the crystal tower.
    That sounds terrifying if I have to be honest. That would rob any character who has an Azem soul shard of their autonomy, and turn us in a soul devouring, dimension hopping monster. However, it would be interesting if one of our shards is a villain, and has plans to do just that.
    (9)
    Last edited by mallleable; 07-08-2025 at 06:02 AM.

  2. #2
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    Quote Originally Posted by mallleable View Post
    That sounds terrifying if I have to be honest. That would rob any character who has an Azem soul shard of their autonomy, and turn us in a soul devouring, dimension hopping monster. However, it would be interesting if one of our shards is a villain, and has plans to do just that.
    I feel like I saw that movie... Well it would be interesting to get Jet Li to voice in a video game.
    (2)

  3. #3
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    Chasingstars's Avatar
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    Quote Originally Posted by Thighland View Post
    It's an interesting idea to see what would happen if we become fully rejoined.
    But what if the other Azem-shards don't want to be rejoined with us? They are their own people afterall, with their own lives. They'd need a good reason to give up on their own souls, like Ardbert.
    Not to mention that we ourselves don't really have a reason to be rejoined.
    Quote Originally Posted by Cleretic View Post
    Why? Why 'should' that happen? Who would want that, to what end would that be?

    The Ascians were the only people who asserted that this was in any way an ideal endgame, and we killed them because of it, because to do so would be murder, to bring back a world that's long dead. Even if we take it as a given that this is what would happen (which is already wrong, the Ancients are essentially a different evolutionary state for different conditions rather than some lost Perfect Form), what does this serve other than to prove right a bunch of dead villains who were asserting it as a form of dehumanization, and to bring back a relic of a world that died to its own sword?

    Please, explain to me why I should want this, and why this should be the 'primary goal' of any future journey.
    Quote Originally Posted by mallleable View Post
    That sounds terrifying if I have to be honest. That would rob any character who has an Azem soul shard of their autonomy, and turn us in a soul devouring, dimension hopping monster. However, it would be interesting if one of our shards is a villain, and has plans to do just that.
    And that is the point, explore the subject matter, where maybe there is a person who doesn't want to be rejoined to have their autonomy taken. That is a goldmine for storytelling. Not engaging with that content, by contrast, is just leaving a plot thread dangling for no other reason and could be considered wasted potential in writing. After all, if goes unexplored, then why was it even brought up in the storyline? Sure it tells us we are an incomplete version of Azem, but if we do nothing with that storyline, then I could snip it out of the story and no harm comes to the story. See what I mean?
    (2)

  4. #4
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    Cleretic's Avatar
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    Quote Originally Posted by Chasingstars View Post
    And that is the point, explore the subject matter, where maybe there is a person who doesn't want to be rejoined to have their autonomy taken. That is a goldmine for storytelling. Not engaging with that content, by contrast, is just leaving a plot thread dangling for no other reason and could be considered wasted potential in writing. After all, if goes unexplored, then why was it even brought up in the storyline? Sure it tells us we are an incomplete version of Azem, but if we do nothing with that storyline, then I could snip it out of the story and no harm comes to the story. See what I mean?
    So your answer is that, because this is the only thing you could possibly imagine them doing with the Azem storyline, this must be what happens, even though nobody can put forward why it would be anything but a terrible idea on both a moral and narrative level.

    I'm sorry, no. It would literally be more interesting to abandon the Azem story entirely than to do this.

    Quote Originally Posted by ShadowyZero View Post
    i hear you about the people excited about Mercydia but i think we know too much about it as is, which is why it confused me when Hades brought it up because like what more is there for us to possibly know that hasn't already been revealed or is common knowledge at this point? how would they translate it all into a compelling narrative thats supposed to span across an entire expansion?
    Your entire storyline summary of Meracydia focuses on the dragons, but forgets that it's not a country of dragons. Allow me to summarize it:

    -Five thousand years ago, it was host to three unique civilizations outside of the dragons: a centaur-like race that worshipped Zurvan, a rationalist society of multiple races that worshipped Sophia, and a race of tree people that didn't actually seem to worship anything until pushed to the grindstone by the Allagans and forced to summon Sephirot in self-defense.
    -Allag failed to conquer it the first time, and had to come back centuries later with supertech to even have a chance
    -In the present day, it's reported to be a wasteland... by sailors that can't even make landfall because of hostile locals, so what do they know?
    -Thanks to Fandaniel, we did learn there was still a clan of dragons out there, and Tiamat's gone out to meet them. We can reasonably assume that the Warring Triad society's successors likely still exist too, five thousand years removed.
    -Other scattered little pieces of info suggest Australian fauna, i.e. kangaroos. There's also some hints of Africa with stuff like the sphinxes in Azys Lla.

    Just because you look at this and only think of the dragons, doesn't mean that the dragons are all we've got. Meracydia's actually roughly comparable to what we had of Tural pre-Dawntrail; with Tural we had the Mamool Ja, the Whalaqee, and that's about it, and they went off and made my favorite expansion out of that mystery zone. With Meracydia, we have one dragon, the vague specter of the Warring Triad's societies, and the overall vibe of 'Australia'; that's a hell of a lot of blank space to fill in.

    I look at Meracydia and see a hell of a lot of potential for a story: not only do we have Tiamat as an exceptionally odd contact there, but the fact that the locals are so hostile raises interesting questions about how we handle in an adventure there; are the locals so desperate to handle a problem that they ask for outside help despite their own sensibilities, or are they so hostile that we have to prove ourselves to be cool to an entire goddamn Australia? Are they hostile out of general distrust of outsiders, or are they actually trying to protect something? Did Allag get knocked back the first time because Allag just sucked at naval warfare, or did they have a great secret that still lies there? And what about all the cool Australia stuff that's there? We saw Dawntrail make great stuff out of the Yucatan cenotes, the painted hills, and even a Texan desert, let's see what they can do with stuff like Uluru, or the Great Barrier Reef!

    Also, forgive me, but I wanna see one of my favorite games do their version of my home country. I wanna see Meracydia in the same way I wanna see Pokemon do an Australian region, and I'm a lot more interested in that than 'let's go to the Fourth to commit cannibalism'.
    (3)
    Last edited by Cleretic; 07-08-2025 at 11:33 AM.

  5. #5
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    Chasingstars's Avatar
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    Quote Originally Posted by Cleretic View Post
    So your answer is that, because this is the only thing you could possibly imagine them doing with the Azem storyline, this must be what happens, even though nobody can put forward why it would be anything but a terrible idea on both a moral and narrative level.

    I'm sorry, no. It would literally be more interesting to abandon the Azem story entirely than to do this.
    Frankly yes. I would rather see the warrior of light, through whatever means, benign or morally questionable, be fully rejoined, than not and in turn the story suffers in wasted potential and wasting peoples time and energy on it.

    And by using such a plot thread, the missing fragments of the self, craft rich and textured stories that the audience would find engaging.

    After all, the story has at this point all but abandoned the pretense of just sticking to the source at this point, what with the thirteenth, the first, azem's key, solution nine, living memory, the loporrits ship that lets them travel to other shards. And if we stick to the source, the loporrits are working on spaceships to travel out into deep reaches of space and we already had a taste of that with ultima thule through the ragnarok. As I personally get the feeling the writers are not very interested in Hydaelyn (the planet).

    As Meracydia really only has two options in my opinion based on their track record, either its a Heavensward expansion where we explore it, or its a Stormblood expansion where we partially explore it but our attention is also divided on some other locale.
    (1)

  6. #6
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    Zero-ELEC's Avatar
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    Quote Originally Posted by Chasingstars View Post
    Frankly yes. I would rather see the warrior of light, through whatever means, benign or morally questionable, be fully rejoined, than not and in turn the story suffers in wasted potential and wasting peoples time and energy on it.
    Why? Legitimate question.
    (1)

  7. #7
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    ShadowyZero's Avatar
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    Quote Originally Posted by Cleretic View Post

    Your entire storyline summary of Meracydia focuses on the dragons, but forgets that it's not a country of dragons. Allow me to summarize it:

    Also, forgive me, but I wanna see one of my favorite games do their version of my home country. I wanna see Meracydia in the same way I wanna see Pokemon do an Australian region, and I'm a lot more interested in that than 'let's go to the Fourth to commit cannibalism'.
    i apologize not my intent to make light of your home or desire to see some representation of it within the final fantasy sphere. i did go back an edited my post however to include that there were other living entities in meracydia besides just the dragons but it is know to us that Bahamut and Tiamat were very important to that region an birthed life there an that it was pilgrims seeking asylum who approached the elder wyrm "Dawn Father" Bahamut of the first brood to gain his trust an his protection and is the reason the Allagans were deterred for a time until they revived Omega which lead to the chaos that was all planned by the Ascians from the beginning an did lead to a calamity and rejoining of a shard when the conflict reached its peak.

    if there is still a civilization left in Meracydia then its likely not having a good time with the hostile environment an likely under constant threat of the remnants of Allag i.e. war machines and soulless clones. though with Tiamat making her return there maybe that will somehow better things in some way but even if the triad returns it wont matter cause we have cured tempering an even found a repellent towards it.
    i think Meracydia would work best as a standalone main quest similar to how the void was rather than whole years long continuous story as myself i saw others point out it would just be another heavensward tale at the end of the day an that would be even worse than the reception of Dawntrail with the new world in my opinion.
    (0)

  8. #8
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    Thighland's Avatar
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    Quote Originally Posted by Chasingstars View Post
    And that is the point, explore the subject matter, where maybe there is a person who doesn't want to be rejoined to have their autonomy taken. That is a goldmine for storytelling. Not engaging with that content, by contrast, is just leaving a plot thread dangling for no other reason and could be considered wasted potential in writing. After all, if goes unexplored, then why was it even brought up in the storyline? Sure it tells us we are an incomplete version of Azem, but if we do nothing with that storyline, then I could snip it out of the story and no harm comes to the story. See what I mean?
    I'm sure that other Azem shards will appear in the future and that there is a reason why they were introduced to the story. But there's a lot that can happen with these characters apart from rejoining with us. They aren't objects to be picked up and used, like the crystals of light we collected in ARR.
    As long as the story hasn't established that we need to absorb other Azem shards, there is no need to do it, not to mention that the WoL would never agree to it without good reason.

    Just because something would be interesting in a story doesn't mean it should happen, especially if it doesn't make sense for it to happen.
    I could see a villainous Azem-shard trying it though.
    (5)
    Last edited by Thighland; 07-08-2025 at 04:19 PM.

  9. #9
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    Cleretic's Avatar
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    Quote Originally Posted by Thighland View Post
    I'm sure that other Azem shards will appear in the future and that there is a reason why they were introduced to the story. But there's a lot that can happen with these characters apart from rejoining with us. They aren't objects to be picked up and used, like the crystals of light we collected in ARR.
    There's also a lot that can be done with shards when not actually touching the subject of 'BUT WHAT ABOUT AZEM'. After all, we've hit both the Thirteenth and the Ninth without hearing a peep about it, and I wouldn't say either story was in any way begging for their presence.

    And before anyone tries to say that it was Golbez, Zero, or Also Golbez: we actually know who the Thirteenth shard of Azem is most likely to be, and it's also the clearest evidence why we won't be going off and eating Azem shards as a long-term goal.

    It's the Reaper's Avatar, as per the EE3. Can't exactly go eating them for power (because for some reason that's desirable to people) without ruining Reaper's whole deal.


    EDIT:

    Quote Originally Posted by ShadowyZero View Post
    if there is still a civilization left in Meracydia then its likely not having a good time with the hostile environment an likely under constant threat of the remnants of Allag i.e. war machines and soulless clones. though with Tiamat making her return there maybe that will somehow better things in some way but even if the triad returns it wont matter cause we have cured tempering an even found a repellent towards it.
    I would actually say that any theorizing about Meracydia should completely put aside 'they fought Allag' as a significant detail to their current presence, because people seem to reflexively over-focus on it, probably because it's the biggest thing we know. But Allag was five thousand years ago; acting like Meracydia's still defined by fighting Allag is like assuming that modern-day Egypt must have a primarily pyramid-centric society; reasonably, Allag's not that big a deal for them.

    I think that, if Allag must be some kind of bedrock component for a Meracydian story, that we might see something like Home from FFX: that a society off in a vast desert (because it is Fantasy Australia; we're not just desert, but we do have a lot of it) has taken up those weapons, appropriated it, and made it their own.
    (3)
    Last edited by Cleretic; 07-08-2025 at 09:25 PM.

  10. #10
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    Quote Originally Posted by Cleretic View Post
    There's also a lot that can be done with shards when not actually touching the subject of 'BUT WHAT ABOUT AZEM'. After all, we've hit both the Thirteenth and the Ninth without hearing a peep about it, and I wouldn't say either story was in any way begging for their presence.

    And before anyone tries to say that it was Golbez, Zero, or Also Golbez: we actually know who the Thirteenth shard of Azem is most likely to be, and it's also the clearest evidence why we won't be going off and eating Azem shards as a long-term goal.

    It's the Reaper's Avatar, as per the EE3. Can't exactly go eating them for power (because for some reason that's desirable to people) without ruining Reaper's whole deal.
    It's true that the story isn't begging for the presence of the Azem shards right now, but it is begging for new stories to emerge after we have completed our business in Alexandria.
    That doesn't mean that Azem shards should start popping out of the sky soon, but it would be an easy pool of ideas to pull from, and I think many people are excited to know more about their soul-"brothers and sisters".
    With that said, the story of the Ninth isn't over yet (7.3 at the earliest, 7.55 at the latest), and the 13th will probably still be relevant in the future, so who knows what might happen? I too have my own theories about who is an Azem-shard or not, but what is certain is that there is no definitive proof yet, only foreshadowing at best.
    (1)
    Last edited by Thighland; 07-08-2025 at 09:36 PM.