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Thread: 8.0 and World

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  1. #1
    Player
    Thighland's Avatar
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    Shoko Azrael
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    The first saga had the Ascians, Hydaelyn and Zodirak as an overarching plot element, so I wonder what the overarching plot element for the new saga will be. I think 7.3-7.55 would be a good place to establish it.
    All I can think of so far is that we check out the remaining shards to make sure that nothing is wrong.
    (3)

  2. #2
    Player
    TheRealQuah's Avatar
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    Q'hahtoa Quah
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    Quote Originally Posted by Thighland View Post
    The first saga had the Ascians, Hydaelyn and Zodirak as an overarching plot element, so I wonder what the overarching plot element for the new saga will be. I think 7.3-7.55 would be a good place to establish it.
    All I can think of so far is that we check out the remaining shards to make sure that nothing is wrong.
    My theory is that Recollection or whatever they are called are going to have a multi shard presence - Calyx is just one of their minor minions who's gone a bit off plan in the source. We won't kill him in the next patch, the solution 9 guys look tempered in the trailer and the description of the trial on the site leads me to believe Calyx uses them to summon a primal. Most likely it being Necron who appears to remove their fear of death by making them not exist to begin with. All fits in with the ff9 narrative that way too.

    Then I think there will be a multi shard war, expansion could be set over multiple shards fighting recollection and Calyx will be the boss at the end of 8.0
    (1)

  3. #3
    Player
    Cleretic's Avatar
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    Ein Dose
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    Quote Originally Posted by TheRealQuah View Post
    My theory is that Recollection or whatever they are called are going to have a multi shard presence
    Preservation; Recollection is Robo-Beatrix's trial. And I don't think it really makes sense for them to be a multi-shard organization; not only is their ideal not really something that makes sense outside of the Ninth, they also haven't had access to multiversal travel of any kind for some amount of centuries (I don't believe we have a timeframe on their scale for when Robor and Alayla took the key).

    But also, this just makes them exactly the Ascians with a different hat, and that's a lot less interesting. I don't think they're gonna be done next patch, but they're gonna be built differently than that. I suspect it's gonna be more along the lines of them already being revved up really well to do multi-shard shenanigans, and have just been kept at bay by their inability to do it themselves.

    Quote Originally Posted by DreadCrow View Post
    Like, merging with Albert was an exception, because at that moment, we would have died and since Albert was somewhere between life and death as it was, he made a heroic sacrifice.
    Also, Shadowbringers was a story all about coming to terms with death, and Ardbert's journey was him coming to terms with his own; he died a meaningless death preventing an apocalypse that didn't actually stop, and only finally passed on once he'd finally figured out what he actually did die for: a chance for someone else to finish the job he started.

    It's a great moment for a character I otherwise feel lukewarm on, and it wouldn't make any sense to enforce it on others who don't have the same journey. Especially if we're killing them ourselves for power; that isn't a heroic sacrifice or coming to terms with a death that's already happened, that's just cold-blooded selfish murder.
    (5)

  4. #4
    Player
    mallleable's Avatar
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    Malia Tri'el
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    But like why? How does rejoining with individuals who share soul shards with Azem make us a better Warrior of Light other than just raw power? We are the Warrior of light, not the Warrior of power. The previous arc had us become hope against despair, light against darkness. I think the next story arc will require us to be the light against a different kind of darkness. And I think what will be interesting is that we will have to find what it means to be the Warrior of Light ourselves as we no longer to have Hydaelyn to guide us.
    (6)

  5. #5
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Because it also creates interesting dynamics with the other shards of Azem, like the dynamic of the WOL and ardbert was one of the single best things about ShB’s storytelling and even in the state he is in ardbert choosing to give up the last of his consciousness to save the WOL was a fantastic piece of storytelling

    I’m not one for directly retreading plot points but the dynamic of the WOL with the remaining 4 (5 if OG golbez isn’t Azem which can be debated either way) shards of Azem is one of the points about the other shards I’m actually interested in

    And for all the fact that we are the WOL not the warrior of power the WOL still holds immense physical and magical power. Calling them the strongest known human isn’t a stretch. That dynamic of what the WOL would or wouldn’t do with the power offered (or not depending on the shard) of the other shards is something interesting to me. That’s why I’d support it. What the WOL chooses to do and how they draw inspiration from their other shards sounds good to me especially if they aren’t as equally altruistic as ~~YUYA/YUTO/YUGO~~

    And like what DQ11 is doing with its most recent arc I quite like a game that’s willing to endlessly make the protagonist stronger even if it gets a bit funny towards the end. I would actively hate another midgardsommor situation
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Tahli's Avatar
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    Tahli Val
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    I'm biased towards the Black Shroud and don't think it gets enough attention in the MSQ, so I think it'd be neat if underneath the Shroud, as an extension of Gelmorra, there is a whole country-sized subterranean biome similar to D&D's Underdark. It could also give some focus on Duskwight which are rarely referenced in the game.

    Could also be connected to the abyss seen across the lands. In the Lancer quests, the npc Foulques falls into the North Shroud's abyss, and can be later seen as a random undead encounter in the Palace of the Dead.
    (5)

  7. #7
    Player
    Thighland's Avatar
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    Shoko Azrael
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    Twintania
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    Quote Originally Posted by Tahli View Post
    I'm biased towards the Black Shroud and don't think it gets enough attention in the MSQ, so I think it'd be neat if underneath the Shroud, as an extension of Gelmorra, there is a whole country-sized subterranean biome similar to D&D's Underdark. It could also give some focus on Duskwight which are rarely referenced in the game.

    Could also be connected to the abyss seen across the lands. In the Lancer quests, the npc Foulques falls into the North Shroud's abyss, and can be later seen as a random undead encounter in the Palace of the Dead.
    I agree that the Black Shroud has been getting way too little attention, and that the devs could easily make an expansion out if it if they really wanted to.
    Reconnecting with Eorzea should be on the agenda someday anyway imo.
    (3)

  8. #8
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Quote Originally Posted by Carin-Eri View Post
    I don't know. I feel the only shards that should possibly be rejoined are the First and the Thirteenth since it would actually benefit them in terms of how it could balance the light (1st) and the dark (13th).
    6.X has the beginnings of how to resolve that issue without requiring a rejoining.
    (3)

  9. #9
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    Cleretic's Avatar
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    Ein Dose
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    Quote Originally Posted by Tahli View Post
    I'm biased towards the Black Shroud and don't think it gets enough attention in the MSQ, so I think it'd be neat if underneath the Shroud, as an extension of Gelmorra, there is a whole country-sized subterranean biome similar to D&D's Underdark. It could also give some focus on Duskwight which are rarely referenced in the game.

    Could also be connected to the abyss seen across the lands. In the Lancer quests, the npc Foulques falls into the North Shroud's abyss, and can be later seen as a random undead encounter in the Palace of the Dead.
    I'd enjoy an expansion about going back to look deeper at a part of the world we've already been, and if we're ever doing that, 'the underside of the Shroud' is maybe the very first place we should go. But I think it'd require a fundamentally entirely different approach to how FFXIV currently does expansions; I don't think that quite makes sense in the current form of expansions we have.

    Like, to just start with a dumb thought exercise that my Discord server stumbled into at one point: I think that a well-rounded FFXIV expansion should have all five Magic the Gathering land types in their zone lineup. There should be a Plains, Mountain, Island, Swamp and Forest somewhere in there as a primary defining element of a zone, just to ensure that you have a lot of aesthetic diversity. My concern with something like a 'Gelmorra Expansion' is that you're not gonna be able to hit all of those, and the expansion suffers because of it.
    (5)

  10. #10
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Quote Originally Posted by Cleretic View Post
    There should be a Plains, Mountain, Island, Swamp and Forest somewhere in there as a primary defining element of a zone, just to ensure that you have a lot of aesthetic diversity. My concern with something like a 'Gelmorra Expansion' is that you're not gonna be able to hit all of those, and the expansion suffers because of it.
    Sounds like the Island Sanctuary resource gathering destinations list (the surprise sixth addition being a cave).

    But more importantly I don't think the other poster is asking for an entire expansion as the "Gelmorra expansion" – it wouldn't need to be that any more than Endwalker was the "Thavnair expansion".

    (Now that I mention that... endgame hub Gelmorra please and thankyou.)

    I think a zone-and-city Gelmorra would be great. Enough to make the devs actually tell us stuff about Duskwight culture for starters.
    (2)

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