Let the crafted make the unique pot and other such used items specialized for this zone and let those tasks help build their own crafter relic as they're doing now in space exploration, whie we craft ours. I don't now if having the relic weapon be dependent on crafting like the end steps of ARR's relic would be the best idea, but they could reintroduce that idea with this content and i'd be all for it. Have it so there is an NC who can make it or you AKA Gerolt again.... again, but it takes way more mats maybe be way more rare HQ items OR you can get someone to expert craft for LQ and HQ items for a fraction of the grind, or do it yourself!I think seeing gatherers running around battlefields (out of the combat zone ofc) while we are fighting horse of enemies and then coming together to build stuff together would be really awesome synergy between the two different styles of gameplay while keeping them separate as they are now.

Those are my big idea's I wanted to get out, I know some people will instantly reject some of them because they're new or it doesn't coincide with their personal wants for the game, but i think these are healthy natural evolutionary steps to make the game a healthier exciting environment that respects old players while allowing newcomers into the fold and growing the game on the whole.

What are some of your guy's ideas? I would love to hear them and maybe refine some of mine or yours into even better ideas! The dev's are great but it's always good to hear fresh ideas form outside and inside a project to make a better product or piece of art.