c.) 1-button Combo's, more combo's- Back in HW i was a huge advocate for un button combo's, then we got them eventually I think in ShB. I don't want it now, because then classes were so complex with so many buttons it felt necessary. We have the opposite issue where there's not a lot to do now, not a lot of player expression or a lot of ways to play. If they had more combo's though, that either gave more gauge, damage or some kind of utility and put every combo action onto one button that's another story. Reduce button bloat, gives us more to do. Some have told me it would be to wonky because of multiple combo pathing like Samurai, but there's a simple solution, have the skill you want to finish with be the button you hit and it'll auto path you to that skill from the first hit of the combo. Example; Warrior has 2 combo's that are widly the same, one ens with giving more gauge, the other gives them a damage buff while starting with heavy swing and comboing into main first. it the button for Storms eye and itll use those two and end with eye, and hit storms path vise versa.
d.) Bring tank counters back!- One of my favorite things about pre-ShB Paladin and HW DRK was the ability to counter after a parry or block with Shield Swipe or old Reprisal. We need it back, on all tanks. I know what you're thinking, "but the off-tank would get their damaged gimped by not getting hit by auto's!" which is why reprisal was changed to a role action to reduce raidwide damage, shield swipe was removed and DRK got the ever so underwhelming, under powered The Blackest Knight. Cool on paper! Doesn't add anything in practice, and make them have the worst unique/30sec mitigation (also why is paladins on two seperate buttons, one for self and one to pass when it does the same exact thing?). Well there lie's the solution in TBN, tie the counter's to the unique/30sec mitigation and make it so when that is used, it always proc's whatever the effect would be, be it letting Paladin retaliate witha shield swipe once within the cooldown for holy shelltron, DRK getting their free bloodspiller when it pops AND when it falls off, popping just letting it proc faster, warrior free fell cleave or the uppercut every time their weapons skill absorbs health, or when Gunbreakers Corundum pops they get rough divide but more inline with the animation in FF8, a little uppercut slash explosion, or even just a golf swing with the blasting zone beam. This would make it another skill to press on cooldown, and gave more inventive to pass it to the main tank when they're going to take hit if the counter proc's faster when used on an aggro'd or taking damage target.
e.) En Avant for everyone- This game is going for a more mobile faster pace, more jobs are getting gap closer's and movement abilities so I do believe this is already what they're moving to, but I think everyone having a dash ability that's not target dependent, and a gap closer that is if there melee would be ideal.