Quote Originally Posted by MartinFreeman View Post
XIV has been a good experience since 2.0, but I think I'm done with "casual" experiences. Every game on the market today is just one casual experience after another. I was around during the 90s mmo era, and games back then treated you far differently, and had content you can tell was poured passion into by the devs. Even Everquest lasted for so long before eventually better mmos came about. But games like XIV has made me tired. Or rather, bored. It feels more like a themepark than a world you actually live in. And our characters have the illusion of build customization but no actual customization. It's all cosmetics.

I don't think Square can ever give an experience like FF11 again in the modern era, but I'm tired of themepark mmos. I want to go back to the mmos that didn't hold your hand a lot of the times. Not talking secretive stuff, but simply the feel of difficulty and yet being able to mold yourself into the world and make an identity out of it. Whether that's the build you have or the identity in the world itself. We don't need everything from that era.

If I was to be honest, I fully believe taking the concept of Eureka and making an entire game around it would be far more intuitive. It feels far more like a mmo of the past than anything in the game.

What are your thoughts?
I have fond memories of that era as well but the truth is most of the modern MMO audience just doesn't have the time or patience for it and wouldn't play it. FFXI isn't even like FFXI anymore, the retail game is a cakewalk compared to how it was back in the day.

That being said, I think FFXIV can still take some lessons from that era. I'd love to see more content that requires people to communicate and work together in some fashion.