There will be a balance between Party and solo quest, it won't be just solo you way to victory. It was said in one of the interviews.Let's face it, Limit Breaks will have little role in the game. Its probably mostly a novelty and no one will do it after long (ala Magic Bursting in FFXI). To me it seems like most of the content will be geared to solo until endgame and then gear treadmill like every other WoW clone. "Oh you can do group quests if you want" No one will because its 'easier' to just do the solo quests. I am genuinely worried about that. I want to know what will make this game different (other than FF themed world)? What will be FFXIV niche relative to SWTOR, Rift, WoW, FFXI, etc, etc? Why will people want to play it? Ask yourselfs that.
I hope. FF MMO RPGs were my safe haven of true MMO gameplay. If they take that away from FFXIV I will crushed. I would trade 2.0 with all its bells and whistles for 1.0 if so.
We need to see this balance -- if they're focusing on making this a "stand-in" MMORPG, the balance by default will tip heavily into the solo range rather than party route.
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