Well put, and I think this has further compounded the frustration many of us feel.Forked is really interesting from the perspective of how it shows the evolution of the game
It has 4 bosses and 3 “puzzles” (hallways, bridges and lockwards). All of the puzzles really give that old BA feeling of using unique jobs to perform certain tasks, dealing with dangerous hallway traps and dangerous trash. It’s really well designed and feels like what people liked about BA.
But then the bosses are just so………generic, they are such perfect encapsulation of DDR boss design, like look me in the eyes and tell me you actually like dead stars as a boss
I don’t blame anyone for not wanting to deal with forked, if you don’t like DDR bosses you won’t like forked’s bosses and that’s perfectly valid
Same thing happened with variant dungeons. SE demonstrated they still knew how to design interesting mobs. Then you reach the boss and it's the same old shit.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.