Quote Originally Posted by Supersnow845 View Post
Forked is really interesting from the perspective of how it shows the evolution of the game

It has 4 bosses and 3 “puzzles” (hallways, bridges and lockwards). All of the puzzles really give that old BA feeling of using unique jobs to perform certain tasks, dealing with dangerous hallway traps and dangerous trash. It’s really well designed and feels like what people liked about BA.

But then the bosses are just so………generic, they are such perfect encapsulation of DDR boss design, like look me in the eyes and tell me you actually like dead stars as a boss

I don’t blame anyone for not wanting to deal with forked, if you don’t like DDR bosses you won’t like forked’s bosses and that’s perfectly valid
Well put, and I think this has further compounded the frustration many of us feel.

Same thing happened with variant dungeons. SE demonstrated they still knew how to design interesting mobs. Then you reach the boss and it's the same old shit.