Quote Originally Posted by Jeeqbit View Post
This is from the live letter, translated into English by Square Enix:



It also includes factors like death limits which is what they tend to put on "high-end" versions of content.

They confirmed that their intention was that we would figure out optimal or "braindead" strategies and then begin carrying first timers through - because that's what happens with a lot of high-end content if we're honest. But their intention was not achieved due to the entry system issues that made it hard for pre-formed groups to even get in together and made them play instance roulette and wait ages for a weather.
Played games where 1 revive or no revive is an option at all, if they wanted to make it high end should had made it 8 or 16 man only content, they are placing a huge doorstop in the major supposed to be fun zone for all baffles me and it should baffle everyone, elite or not.

It is bad game design and the only thing you can do is to admit to the facts.