Quote Originally Posted by Jeeqbit View Post
They confirmed that their intention was that we would figure out optimal or "braindead" strategies and then begin carrying first timers through - because that's what happens with a lot of high-end content if we're honest. But their intention was not achieved due to the entry system issues that made it hard for pre-formed groups to even get in together and made them play instance roulette and wait ages for a weather.
If the death limits alone as a concept like in criterion is the best they can do when it comes to making content difficult, I think this content is doomed from the start. Exactly like twice/thrice comes ruin (or worse, combined with it) is literally the embodiment of everything that's wrong with the trinity in the current state of the game.
If they design things counting on "braindead cheeses" then it is no wonder that the pve has taken such a nosedive for a while.