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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Except in buffs' case, you'd start them at higher power before reducing the % per person beyond 4 people (down to the current values at the max of 8 players affected). Could still be better in 8-man, for flavor's sake; just reduce the penalty slightly for taking raid-buffers to Light Party content. (Yes, I'm aware that Mug and Chain Strategem would thereby need a retweak and/or attached hidden/dummy buff for regulation.)
    I may be mis-remembering things, but isn't something like this in effect for V&C dungeons? Buffs being stronger for a 4 man situation so jobs like AST and BRD won't feel awkward?
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raikai View Post
    I may be mis-remembering things, but isn't something like this in effect for V&C dungeons? Buffs being stronger for a 4 man situation so jobs like AST and BRD won't feel awkward?
    It is but from what I do remember the baked in gains attributed to buffers is way too weak to compete properly with selfish jobs in criterion.
    (0)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    959
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    It is but from what I do remember the baked in gains attributed to buffers is way too weak to compete properly with selfish jobs in criterion.
    Correct, the damage compensation is given to the whole party and thus buffers don't benefit as much as non-buffers, making non-buffers even better.
    (0)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aco505 View Post
    Correct, the damage compensation is given to the whole party and thus buffers don't benefit as much as non-buffers, making non-buffers even better.
    It works exactly like party buffs, if you have a buffer in the party, it applies a specific % of damage up to everybody on top of the natural buffs of the buffer.

    Those are the buffs given by buffers per class they do affect in criterion.
    It's a good concept that I'd like applied more (and potentially into savage itself for specific encounters that do break the balance).
    Why did tanks benefit the most out of it? Don't ask me, it's SE we're talking about in a tank meta.
    (1)