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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    They're almost the opposite of auto-attacks, though? A DoT is a snapshotted high-ppgcd attack with strength per use diminished if used too frequently and total contribution finished if used too infrequently -- essentially a soft-CD attack. Except, also, whereas AAs can only strike one enemy at a time and traditional CDs cool only one charge per action, DoTs can be present and can cool on as many enemies as they are placed.

    And then there's the remaining target lifespan (TTK, time-to/until-kill) consideration, too...
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  2. #2
    Player
    mallleable's Avatar
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    May 2021
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    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Shurrikhan View Post
    They're almost the opposite of auto-attacks, though? A DoT is a snapshotted high-ppgcd attack with strength per use diminished if used too frequently and total contribution finished if used too infrequently -- essentially a soft-CD attack. Except, also, whereas AAs can only strike one enemy at a time and traditional CDs cool only one charge per action, DoTs can be present and can cool on as many enemies as they are placed.

    And then there's the remaining target lifespan (TTK, time-to/until-kill) consideration, too...
    Oh yeah, forgot about snapshotting. Oops. But then dots are just another skill to use when buffs are up be they personal or party buffs. The decision making between like current Goring Blade, and Sonic Break are basically the same other than maybe using Sonic Break early in No Mercy. And to be honest, I feel like dots encourage padding which I don't find interesting at all, whereas burst damage is better at like, I don't know, killing stuff. Which given that it seems like they want fights to be faster, maybe seems it should be a little more important.

    While I'm not super keen on dots, I do think there is more room for debuff based mechanics that ask players to pay attention to what's happening on an enemy's debuff list, especially if they keep teasing chemist.
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  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    Yes, the difference between a 30s DoT and a 30s cooldown DD attack in gameplay are essentially just:

    * The former gives you extra movement/mechanics resistance (as the DoT continues to tick while you move, this is important for casters).
    Tbf, this is only important if there's procs. You're still putting up the full amount all at once, under the effects present on initial application only.

    E.g., if Glare III had a chance to give Glare IV vs. Dia having a chance to provide Glare IV, the first would be more uptime-dependent is present by penalizing you for every delayed GCD (needs each of 12 GCDs per 30s fully timed for max effect), whereas the first would only lose uptime if you delayed the single GCD by whatever number of GCDs (need 1 of 12 fully timed for max effectiveness).

    The former can be re-cast early, but this produces no extra damage. But might sometimes be useful depending on the upcoming few seocnds.
    Aye.

    The latter can burst more, sometimes important depending on the fight.
    Likewise only important if the mob needs to die in less than a DoT's time or in too far from a multiple of its duration.

    (In a 6+ minute fight against a single enemy (the boss), though, there is effectively no difference, since the damage for the whole DoT is snapshotted to its moment of application, identically to instant-damage actions.)

    Quote Originally Posted by mallleable View Post
    And to be honest, I feel like dots encourage padding which I don't find interesting at all, whereas burst damage is better at like, I don't know, killing stuff.
    Oh, as soon as tight DPS checks or TTK mismatch (see above) can become an issue, DoTs (as soft-CDs) are objectively weaker than our instant-damage CDs (be they normal/hard CDs or soft/granularly-charged-up ones). They just happen to be more flexible than hard CDs and tend to do something interesting with the gap between single-target and pure AoE since they, in effect, have simultaneous recharge per enemy.

    _____________

    Tl;dr: Soft CDs and DoTs are functionally identical except in that the first gets only X charges while DoTs get X charges times the number of enemies but see diminishing returns the further the enemy's TTK gets from a multiple of the DoT duration.
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    Last edited by Shurrikhan; 07-14-2025 at 07:09 AM.