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  1. #14
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    54
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    MCH - I would honestly love to see mch become more of a situational dps with a variety of tools in it's kit that can benefit different fights differently, I'd turn queen into an GCD skill like summoners summons and bring back both the turrets, one is a single target dps and enemy debuffer and the other would be a aoe target dps and ally shield buffer when a gauge is used.
    Nuke the battery gauge and get rid of it, make it so that you can only have one of the turrets out at a time, bring back the turrets actions, like make it so that I have to press a button to make it apply the debuff, tie that to a "promotion" gauge where you have a limited amount of promotion skills you can spend on your turrets to make them use skills otherwise they just auto.
    Remove the 123 combo and replace it with a single button that's 1.5 second gcds like heatblast to maintain the high apm feeling during downtime of skills, I'd keep the ogcds but I'd bring back old gauss barrel that modifies certain skills into casts or adjusts the potency of skills, I'd bring back the ammo gauge as a limiting factor for how many of the 1.5 second gcd's you can cast, Overheating would become a mechanic where you can expend infinite ammo until you become overheated in some way, similar to stormbloods era, that could allow for some cooldown skill's to return to mch kits and allow flamethrower to gain heat as a walking channel cast. I'd make the tools like drill, air anchor and chainsaw become walking cast skills with unique effects like pvp (I really liked the other persons take on this in this forum discussion aka heavy, slow, stun and pierce). I'd like to see pierce become a mechanic in pve, basically imagine if bosses shield themselves sometimes and only the jobs that can do piercing damage can do some damage in that window and after a certain amount, they break the shield and boss takes more damage for a small amount of time.
    As for a new skill, I'd love mch to get a defensive bunker that they place on the ground, any allies standing in the bunker gain a defence boost, imagine a defensive version of leylines. I also would love to see mch get a movement skill since the other pranged have some sort of movement option.
    With these changes I'd reposition mch as a versatile support job over a "selfish" job like it is now. I'd definitely want it to keep dismantle or have it enhance, I'd also love to see tactician and the pranged aoe defence skills work together.

    They'd know what to do with this information if they even read the forums, but these are kind's of job changes I'd love to see the next expansion get, something to make every job have its niche again in situations and just have the charm of the job fantasy its trying to portray.

    (And obviously for the love all things holy, rework auto crossbow and if wildfire is staying, make it actually feel like a rewarding 2 minute, its so bad and clunky)
    (2)
    Last edited by ShimAoki; 07-12-2025 at 06:02 AM.